Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
This model is best for use in games and other VR/AR, real-time applications.
It was built with attention to detail and realistic proportions with the correct geometry. We have also made every effort to ensure that the textures are as detailed as possible and made with the greatest care.
Technical details:
- 2048 Diffuse and AO texture set
- 494 Triangles
- 280 Polygons
- 374 Vertices
- Model completely unwrapped.
- Model is fully textured with all materials applied.
- Pivot point is correctly placed in world zero.
- Model is scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.
A set of Shantytown modules Low-ploy,\n can be used in large scenes, vistas, especially in the Shantytown areas of cyberpunk scence
\n\n26 groups of monomer models
\n\n12 groups of composite models
\n\nAll for PBR map (BaseColor, Metallic, Normal, Roughness, AO)
\n\nIncludes 4 Maya preview shot files
\n\nUE4 and blender has been imported and the material has been adjusted. It can be used directly in the engine and blender
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33 unique items.
314.338 vertices
588.502 polygons.
31 prefabs.
3 scenes with different stage setups.
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Optimized for:
- Standard RP - Unity 2020.3+
- High-Definition RP - Unity 2020.3+
- Universal RP - Unity 2020.3+
Models:
- Buildings: 138 pcs (35pcs Interactive with separate doors)
- Props: 170 pcs (7pcs Interactive: Windmill, Fans, Parking gate)
- Vehicles: 64 pcs
- Nature: 59 pcs
- Roads and Floor: 100 pcs
- Particles: 5 pcs
Features:
- 1 Texture (1024x1024px)
- Models are between 4 and 15024 verts.
Featured Assets:
- Low Poly House Interior & Exterior
- Low Poly Cartoon House Interiors
If you have any ideas, specific requirements or need help, feel free to contact me on email oleh.lila@gmail.com or join my Discord
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\n\n55 different 3D models, tents, stands, carts, crates, bags, barrels, fruits, vegetables...
\n\nModelled with (Native format) 3dsmax 2017 and painted with Substance Painter
\n\nPreview pictures rendered with 3dsmax and Vray
\n\n3dsMax 2014 file format is also included
\n\nAll objects are unwrapped and no overlapping uvs.
\n\nTextures
\n\nBase Color, Metallic, AO, Normal (DirectX) and Roughness maps
\n\nTexture size renges between (1024*1024) - (2048-2048)
\n\nPlace 3dsmax File to Textures File then open
\n\nFile Formats
\n\nModel Info
\n\nThere are 55 separate objects in project, also there is a sample market scene as in preview pictures.
\n\nPolygons: 22 to 6138
\n\nArt created by Dekogon Kollab Artists.
Technical Details
Support Email - contact@dekogon.com
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Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Simple House Interiors - Cartoon assets
A simple asset pack of house interior assets to add to the existing simple assets.
Modular sections are easy to piece together in a variety of combinations.
Includes demo scene
ALSO SEE
SIMPLE FARM ANIMALS SIMPLE FANTASY SIMPLE FANTASY INTERIORS SIMPLE DUNGEONS SIMPLE APOCALYPSE
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Optimized for:
- Standard RP - Unity 2020.3+
- High-Definition RP - Unity 2020.3+
- Universal RP - Unity 2020.3+
Models:
- Buildings: 138 pcs (35pcs Interactive with separate doors)
- Props: 170 pcs (7pcs Interactive: Windmill, Fans, Parking gate)
- Vehicles: 64 pcs
- Nature: 59 pcs
- Roads and Floor: 100 pcs
- Particles: 5 pcs
Features:
- 1 Texture (1024x1024px)
- Models are between 4 and 15024 verts.
Featured Assets:
- Low Poly House Interior & Exterior
- Low Poly Cartoon House Interiors
If you have any ideas, specific requirements or need help, feel free to contact me on email oleh.lila@gmail.com or join my Discord
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\n\n55 different 3D models, tents, stands, carts, crates, bags, barrels, fruits, vegetables...
\n\nModelled with (Native format) 3dsmax 2017 and painted with Substance Painter
\n\nPreview pictures rendered with 3dsmax and Vray
\n\n3dsMax 2014 file format is also included
\n\nAll objects are unwrapped and no overlapping uvs.
\n\nTextures
\n\nBase Color, Metallic, AO, Normal (DirectX) and Roughness maps
\n\nTexture size renges between (1024*1024) - (2048-2048)
\n\nPlace 3dsmax File to Textures File then open
\n\nFile Formats
\n\nModel Info
\n\nThere are 55 separate objects in project, also there is a sample market scene as in preview pictures.
\n\nPolygons: 22 to 6138
\n\nLow Poly Asset Bundle by JustCreate includes 17 Low Poly Asset Packs with more than 5900 prefabs.
\n\nSave 65% from normal combined price! \nDEMO SCENES included!
\n\nPacks included in Bundle:
\n\nFeatures:
\n\nOptimized for:
\n\nP.S. Packages content between Unity and Unreal Engine could be different! If you don't have some models on your Unreal Engine package you can find them in BundleFBX archive. Images are rendered in Unity HDRP.
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This version, except some features, doesn't require UnityPro and includes our \"VISky 2.0\" sky system for lighting. For a feature list of the VISky have a look at the standalone package on the Asset Store.
All buildings are single objects and can be used otherwise in your own scenes.
","downloadable":false,"free":true,"id":274899333353,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_20.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_50.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_80.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_110.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_140.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_170.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_200.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_230.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_260.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_290.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_320.webp"},{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/Screenshots/hauptstrasse_haeuser_03_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03/hauptstrasse_haeuser_03.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-05T04:24:27Z","modelUpdatedTime":"2023-01-08T00:33:14Z","modelUrl":"https://models-cdn.yahaha.com/00001714/hauptstrasse_haeuser_03.obs.glb","name":"hauptstrasse_haeuser_03","originSource":"ASSET_STORE","packageId":"1714","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/9ff0028c-11eb-4599-ad31-94e7e08950c6.webp","name":"High Detail City Pro"},"polygonCount":5208,"publishedDate":"2022-09-02T01:45:14Z","publisher":{"id":"260","name":"VIS Games","url":"http://www.vis-games.de"},"rigged":false,"slug":"hauptstrasse_haeuser_03-274899333353","sourceUrl":"https://assetstore.unity.com/packages/slug/1714?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["cyan","gray"],"description":"This is a very big model - asset -prefab package, not an editor - \"one click city generator\"! With this Module Based CityCreator kit, you will got a complete city creator. You can create a complete city with road and sidewalk system with concrete plates also, with working raffic lamp system. Many setuped prefabs with colliders, physics. Animated fans, lamps, wires. Breakable, destroyable the most part of the objects. On the breakable object you can setup the damage value on the inspector panel - Damage script - values. The street lamps light cone always follow the player - camera, you need to add the Player tag.\n The street lamps working in two breaking phase, in the firt phase the light source will be flashing, as the error lamps. On the next breaking phase the lamp off, the column separating from the base and fold out. \nThe fire hydrant also use the physics, if you crashing with, the hydrant fold out and turn on the water. You can setup the break limit of the object in the inspector panel - BreakObject script - Healt value. Many color and material type for the realistic view. 8 different building styles, and created basic and detailed building prefabs. And also available the building modules, that you can create your own buildings. You can change the materials for the more variations. \nTechnical informations:Street props modeled in Blender, and textured with Substance Painter.
These models were created with high quality rendered images in mind, but can also be used for games or other projects. If you intend to use it in a game engine, please be advised that you may have to do some reduction in polygon count, depending on your needs.
Textures that come with these model are: base_color, roughness, metallic, and a normal map (openGL). All textures come in 4K resolution, so you can scale them down safely in any photo editing software, if you need lower resolution. For better resolution of the textures, some models use more than one material. Some models come with multiple color textures for you to diversify your scene.If using with a game engine, it is recommended that you channel pack the textures for saving memory usage.
If you're having any issues or questions with these models, or you need something changed, feel free to contact me any time.
Thank you for your purchase.