All prefabs contain colliders, uniform scale, a single material and pivot points at the bottom centre for easy drag and drop use. Each model has an albedo texture 2048 x 2048 and normal map. You can also use your own materials.
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Room\n*Media Type: 3D Model \n*Geometry: Quads/Tris \n*Textures: Yes \n*Materials: Yes \n*UV Mapped: Yes \n*Unwrapped UV''s: Yes Non-Overlapping\n\nNew version includes extra assets and all items now 1-1 and with PBR metalness Textures.\n\nThis is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other 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Features:
6 glass meshes
- Champagne cup
- Champagne glass
- Gin Tonic glass
- Liqueur glass
- Whiskey glass
- Wine glass
-> polygon count ranges from 336 to 432 triangles
18 meshes for drinks
-> 3 different sizes for each glass
-> polygon count ranges from 64 to 114 triangles
2k texture maps
- Albedo/Transparency
- Metallic/Smoothness
- Normal Map
- Ambient Occlusion
-> 2-4 different patterns for each glass
-> visible stains and finger prints
opaque CrystalGlass shader
-> supports up to 4 texture maps
-> supports 2 color channels (glass color and pattern color)
simple transparent shader
-> supports up to 3 texture maps
-> supports 1 color channel (pattern color)
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Features:
6 glass meshes
- Champagne cup
- Champagne glass
- Gin Tonic glass
- Liqueur glass
- Whiskey glass
- Wine glass
-> polygon count ranges from 336 to 432 triangles
18 meshes for drinks
-> 3 different sizes for each glass
-> polygon count ranges from 64 to 114 triangles
2k texture maps
- Albedo/Transparency
- Metallic/Smoothness
- Normal Map
- Ambient Occlusion
-> 2-4 different patterns for each glass
-> visible stains and finger prints
opaque CrystalGlass shader
-> supports up to 4 texture maps
-> supports 2 color channels (glass color and pattern color)
Mixall studio presents a good solution for your games, VR projects and simulators: Grocery store - parking and supermarket.
Interior of a grocery store with a great number of models of food, drinks and other products. In the scene there is furniture like shelving and a counter desk. There are also advertising posters, shopping baskets, a shopping cart, coolers, a freezer, ,a cash register and many groceries. There is also a large parking outdoor scene included.
You can play a FREE DEMO before purchasing.Since the WebGL version is limited, the textures are different from the original and are highly compressed. It's also worth waiting a bit for the project to load on the web, that's fine.
★ Key Features ★
high quality interior and exterior
many quality models
900+ prefabs
cafeteria and parking zone
game ready demo scene
★ Assets ★
Grocery store building.
Furniture: Dressing room, Fruit shelf, Fruit vegetable Box, Mannequins, Mic box, Shelves, Small shelves, Trolley, Trolley Parking, TS Garbage Bin, TS Garbage Door, TS Out Door, LTS Out Door S, TS Simple Props, Wine stand.
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\n \nDo not forget to leave an item rating if you haven't done it yet! 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Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
50+ asset collection of designer furniture and decorative clutter with realistic PBR visuals and special care for detail, believability and functional design.
Features:
Believable photo-real like visuals
Multipurpose asset collection compatible with game, VR, archviz, movie and similar fidelity projects
Optimized and clean lowpoly quad geometry with PBR textures
Performance friendly half size maps included on top of original texture sets
Optional packed RGB maps for AO, Roughness, Metallic
All imagery used in photo and book assets are copyright free under CC0
All models are set to real world scale
Some furniture comes in modular pieces for a varied and personalized look that you can assemble, all with conveniently placed pivot points for easy control
Downloadable content:
A zip archive containing a clear hierarchy of structured folders of each separate asset included and seen in the images of this product page.
Each asset folder contains:
.fbx and .obj model files
.png textures for Basecolour, AO, Roughness, Metallic, Normal (DirectX), optional OcclusionRoughnessMetallic packed RGB
''Half_Size_Maps'' folder with performance friendly alternative texture maps for each respective asset
A handy README.txt containing info on tri count, texture size