Game ready 4 Animated Medieval Chests.
Chests contains gold bars and gold coins.
Every chest animated.
Preview B!
1. Casket: 923 polygons, 949 vertexes, 1,704 triangles. 18 coins - 1,098 polygons, 1,116 vertexes, 2,160triangles
Animations:
1) Casket_idle: 0 - 1 fr.,
2) Casket_opening: 1 - 35 fr.,
3) Casket_opened: 35 - 36 fr.,
4) Casket_closing: 36 - 65 fr.,
2. Big_chest: 2,938 polygons, 3,292 vertexes, 5,254 triangles. 34 gold bars 340 polygons, 408 vertexes, 680 triangles.
1) Big_chest_idle: 0 - 1 fr.,
2) Big_chest_opening: 1 - 63 fr.,
3) Big_chest_opened: 63 - 64 fr.,
4) Big_chest_closing: 64 - 100 fr.,
3. Captain chest with 30 gold bars: 3,041 polygons, 3,354 vertexes, 5,148 triangles. 34 gold bars 300 polygons, 360 vertexes, 600 triangles.
3. Captain chest: 3,041 polygons, 3,354 vertexes, 5,148 triangles. 34 gold bars 300 polygons, 360 vertexes, 600 triangles.
1) Captain chest_idle: 0 - 1 fr.,
2) Captain chest_opening: 1 - 65 fr.,
3) Captain chest_opened: 65 - 66 fr.,
4) Captain chest_closing: 66 - 107 fr.,
4. Small chest: 2,868 polygons, 3,223 vertexes, 4,857 triangles. 24 gold bars 240 polygons, 288 vertexes, 480 triangles.
1) Small chest_idle: 0 - 1 fr.,
2) Small chest_opening: 1 - 50 fr.,
3) Small chest_opened: 50 - 51 fr.,
4) Small chest_closing: 51 - 87 fr.,
Textures are in .TIF file format. (diffuse, normals and specular) resolution are 1024x1024 for chests, 512x512 for casket and 256x256 for gold bars and coins.