Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
Jimmy is a stylized character with 6+ texture variations, 5 body parts and a bunch of props & attachments.
\n
You can mix and match the parts and textures to get a huge amount of variation.
\n
Jimmy is a high-quality character that can be used to prototype your game or used in your final game.
\n\n
The character is setup as a Humanoid rig and will work with other animation packages from the unity store.
\n
The body parts are:
+ Head (4,568 tris)
+ Hair (558 tris)
+ Torso (3,618 tris)
+ Hands (2,650 tris)
+ Lower body (3,936 tris)
(Total triangle count 15,330 - not including props and attachments)
\n\n
The props and attachments are:
+ Hair variations
+ Cowboy hat
+ Baseball cap
+ Barret hat
+ Scarf
+ Shoulderpad
+ Backpack
+ Belt Pouches
+ Eyepatch
+ Axe
+ Pistol
All of these parts (including the upper and lower body) have a range of unique materials you can interchange with each other.
I'm looking forward to see what you do with this character.
If you have any questions feel free to hit me up on my twitter @gamedevfred or mail me at support@purplepuppet.com
The sallet (also called celata, salade and schaller) was a combat helmet that replaced the bascinet in Italy, western and northern Europe and Hungary during the mid-15th century. In Italy, France and England the armet helmet was also popular, but in Germany the sallet became almost universal. The earliest sallets were a variant of the bascinet, intended to be worn without an aventail or visor. To increase protection to the face and neck, that the abandonment of the visor and aventail would have exposed, the sides of the helmet were drawn forward at the bottom to cover the cheeks and chin, and the rear was curved out into a flange to protect the neck.
\n\nModel with rotating visor and moving bevor : see the pictures with low and high position to protect the chin and the nose.
\n\nGame ready realtime pbr workflow
\n\nYou get :
\n\nThanks and Enjoy !
\n\nAll images are rendered with Marmoset toolbag.
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We are happy to share our final revision.
Please keep in mind this product is mainly based on the costumes and dresses/Characters,
This Modular system approach for Unity is secondary - feel free to just use the meshes/prefabs/scripts and adjust the data to feed your own gamelogic.
The Medieval Armour C comes with a load of assets to equip your medieval characters as you like.Multiple hats, hairs, heads, chests, arms and legs are ready to be assembled to your own unique composition. Be it beggar, a rich townsman or a regular citizen – it’s your choice how to fill the world with NPC’s or maybe even use the provided items as Player Character gear.
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand meshes are exported in worldspace 0 and you have to align these with your needs.
Please read the documentation before buying. We do recommend this product to advanced Unity users.
Since we develop this project besides our full-time jobs and know the product by heart, it may lack some documentation every now and then.
Character Parts:
Meshes:
4x Heads with exchangable textures,
30x chest (Out of 9 Base Meshes),
4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),
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