Editor Gizmos package that allows persistent gizmos, making it easier for you to debug and keep track of your game.
The package include gizmo scripts for:
- Camera perspective frustum and preview
- Colliders (box, sphere and capsule)
- Mesh normal (per vertex, tirangle and polygon)
- Position tracker (executes in edit mode)
- Transform and bone (individual transforms and charater bones)
- Wireframe (per triange) (includes wirefrme, hidden line and back facing)
Don't see the gizmo you want or need a change:
- Leave a comment below
- Or email GooseyGamez@hotmail.com