Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
This pack contains:
\n\nTotally: 209 items.
\n\nAll 3D models are low poly and ready for using in game development. If you want decrease count of faces I recommend to use decimate modifier in Blender. But you can use any other method in your favorite 3D soft.
\n\nTextures:
\n\nFormats:
\n\nIf you like my 3D models you can rate it - this would be pleasure to me.
\n\nThank you!
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Comes with 3 sets (bases, supports and lights) of 4096x PBR textures including Albedo, Normal, Emission (lights only), metalness, ao, roughness and HDRP mask texture.
Easy and fast assembly of all parts.
Suitable for parks, courtyards, streets, etc...
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Includes 25 animation clips
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\n\nThe characters and horses have eyes that can be animated using Morph Targets to express various emotions on a separate Animator layer; Default, Blink, Eyes Closed, Happy, Angry, Sleepy, Dead (a cartoony \"X\" for eyes)
\n\nEach character/horse model uses around 500-700 Triangles and they all share a single diffuse texture per colour.
\n\nA separate model of an arrow is included to use as a projectile.
\n\nThere are 20 unit prefabs including the Cavalry versions:
\nArcher
\nGuard
\nKing
\nKnight
\nNinja
\nPriest
\nQueen
\nSoldier
\nVillagerFemale
\nVillagerMale
\nWizard
\nCavalryArcher
\nCavalryGuard
\nCavalryKing
\nCavalryKnight
\nCavalryNinja
\nCavalryPriest
\nCavalryQueen
\nCavalrySoldier
\nCavalryWizard
\n\nThere are 10 coloured prefab sets (black, white, teal, red, pink, orange, yellow, green, blue, purple) already included in the package.
\n\nIt is possible to mix and match armor and weapon types to create your own units, for example you might want a knight that uses a bow or casts magic, or a villager that uses bows to hunt or a wizard on an armored horse etc. You will need to create a new prefab for the unit and change the weapon/tool they are holding.
\n\nThe villagers have anims and tools for various gathering motions such as fishing, woodchopping, mining, digging and carrying resources. See screenshots.
\n\nFull list of looping anims (and their frame ranges within the FBX file):
\n\n5-65 Idle Standard
\n75-107 WalkStandard
\n115-131 RunStandard
\n137-158 JumpStandard
\n165-225 SackIdle
\n230-262 SackWalk
\n270-286 SackRun
\n295-320 Shovel
\n325-350 Axe
\n355-380 Pickaxe/Hammer
\n385-445 Fish
\n\n455-515 DefaultCombatIdle
\n525-543 DefaultAttack1
\n545-565 DefaultAttack2
\n565-585 DefaultAttack3
\n585-605 DefaultAttack4
\n610-618 DefaultHit
\n620- 650 DefaultDeath1
\n660-695 DefaultDeath2
\n\n705-765 StaveCombatIdle
\n775-793 StaveAttack1
\n795-815 StaveAttack2
\n815-823 StaveHit
\n825- 855 StaveDeath1
\n865-895 StaveDeath2
\n\n\n905-965 BowCombatIdle
\n975-999 BowAttack1
\n1000-1024 BowAttack2
\n1025-1033 BowHit
\n1035- 1070 BowDeath1
\n1075-1110 BowDeath2
\n\n1150-1210 CavalryIdleStandard
\n1215-1247 CavalryWalkStandard
\n1255-1267 CavalryRunStandard
\n1275-1296 CavalryJumpStandard
\n1300-1308 CavalryHit
\n1310-1335 CavalryDismount
\n1335-1362 CavalryMount
\n1365-1383 CavalryDefaultAttack1
\n1385-1403 CavalryDefaultAttack2
\n1405-1423 CavalryDefaultAttack3
\n1425-1443 CavalryStaveAttack1
\n1445-1463 CavalryStaveAttack2
\n1465-1490 CavalryBowAttack
\n1495-1527 CavalryDeath1
\n1540-1572 CavalryDeath2
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The characters and horses have eyes that can be animated using Morph Targets to express various emotions on a separate Animator layer; Default, Blink, Eyes Closed, Happy, Angry, Sleepy, Dead (a cartoony "X" for eyes)
Each character/horse model uses around 500-700 Triangles and they all share a single diffuse texture per colour.
A separate model of an arrow is included to use as a projectile.
There are 20 unit prefabs including the Cavalry versions:
Archer
Guard
King
Knight
Ninja
Priest
Queen
Soldier
VillagerFemale
VillagerMale
Wizard
CavalryArcher
CavalryGuard
CavalryKing
CavalryKnight
CavalryNinja
CavalryPriest
CavalryQueen
CavalrySoldier
CavalryWizard
There are 10 coloured prefab sets (black, white, teal, red, pink, orange, yellow, green, blue, purple) already included in the package.
It is possible to mix and match armor and weapon types to create your own units, for example you might want a knight that uses a bow or casts magic, or a villager that uses bows to hunt or a wizard on an armored horse etc. You will need to create a new prefab for the unit and change the weapon/tool they are holding.
The villagers have anims and tools for various gathering motions such as fishing, woodchopping, mining, digging and carrying resources. See screenshots.
Full list of looping anims (and their frame ranges within the FBX file):
5-65 Idle Standard
75-107 WalkStandard
115-131 RunStandard
137-158 JumpStandard
165-225 SackIdle
230-262 SackWalk
270-286 SackRun
295-320 Shovel
325-350 Axe
355-380 Pickaxe/Hammer
385-445 Fish
455-515 DefaultCombatIdle
525-543 DefaultAttack1
545-565 DefaultAttack2
565-585 DefaultAttack3
585-605 DefaultAttack4
610-618 DefaultHit
620- 650 DefaultDeath1
660-695 DefaultDeath2
705-765 StaveCombatIdle
775-793 StaveAttack1
795-815 StaveAttack2
815-823 StaveHit
825- 855 StaveDeath1
865-895 StaveDeath2
905-965 BowCombatIdle
975-999 BowAttack1
1000-1024 BowAttack2
1025-1033 BowHit
1035- 1070 BowDeath1
1075-1110 BowDeath2
1150-1210 CavalryIdleStandard
1215-1247 CavalryWalkStandard
1255-1267 CavalryRunStandard
1275-1296 CavalryJumpStandard
1300-1308 CavalryHit
1310-1335 CavalryDismount
1335-1362 CavalryMount
1365-1383 CavalryDefaultAttack1
1385-1403 CavalryDefaultAttack2
1405-1423 CavalryDefaultAttack3
1425-1443 CavalryStaveAttack1
1445-1463 CavalryStaveAttack2
1465-1490 CavalryBowAttack
1495-1527 CavalryDeath1
1540-1572 CavalryDeath2