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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Domestic animals pack (10 animals: 19 version of color and 3 bird). Models:
COW - 4150 tris (3350 tris - middle poly, 2124 tris - low poly), 2 varios diffuse maps, normal map (all maps 2048x2048). Animations: attack, idle_1, idle_2, eat, down, down_idle, up, run, walk, dead, hit, pee_pee.
BULL - 4220 tris (3200 tris - middle poly, 2112 tris - low poly), 2 varios diffuse maps, normal map (all maps 2048x2048). Animations: attack, idle_1, idle_2, eat, down, down_idle, up, run, walk, dead, hit, ka_ka.
PIG - 4800 tris (3140 tris - middle poly, 2340 tris - low poly), 4 diffuse (clear and 3 varios dirty) and normal maps (4096x4096), 20 animations: attack, chrom-crom, walk, walk back, run, eat, eat_2, sleep, die, die_2, hit (front, left, right, top), down, up, idle 1-2, search, walking search.
DOG - 3100 tris, diffuse, normal maps(all maps 2048x2048). Animatoin: walk, run, search 1, search 2, eat, idle 1, idle 2, attack, woof.
GOAT - 4280 tris (LOD 2660 tris), diffuse and normal maps (4096x4096). Animations: idle_1,2 ; die; walk; run; eat; hit.
CAT - 3400 tris (2500 tris - middle poly, 1770 tris - low poly), 3 varios diffuse and 2 varios normal maps (2048x2048), 22 animation: attack, run, walk, walk search, idle_1, idle_2, sit, up, hate, hate_idle, sit_idle1, sit_idle2, eat, die, die_2, damage1, damage2, wash, start sleep, sleep, end sleep, jump. .
RABBIT - 2890 tris (middle - 1740 tris, low - 1030 tris). 2 varios color and normal maps (2048x2048). Animations: walk, run, jump, idle_1, idle_2, hit (front, left, right), eat, dead.
HORSE - 6200 tris (4164 tris - low1, 3000 tris - low2, 2050 tris - low3), 2 color maps (white and red version), normal and specular maps (4096x4096). 18 animations: idle 1-2, attack 1-2, eat 1-2, up, up idle, down, hit 1-4, die, walk fast, walk slow, walk back, run.
RAM - 3950 tris ( 2500 tris - middle poly; - 1500 tris - low poly) diffuse and normal maps (4096x4096), 21 animations: idle 1-2, attack 1-2, hate, eat 1-2, hit(front, left, right, back), dead, walk, walk_back, run, run_attack, sleep_start, sleep_idle, sleep_end, sound_beee, jump.
SHEEP - 3660 tris (2400 tris - middle poly; - 1400 tris - low poly), diffuse and normal maps (4096x4096), 21 animations: idle 1-2, attack 1-2, hate, eat 1-2, hit(front, left, right, back), dead, walk, walk_back, run, run_attack, sleep_start, sleep_idle, sleep_end, sound_beee, jump.
ROOSTER - 1772 tris (1124 tris - middle poly; - 678 tris - low poly), 3 version color maps and normal map (2048x2048), 11 animations: idle 1-2, attack, eat , hit, dead, walk, walk_slow, walk_search, run, kukareku.
CHICKEN - 1564 tris (965 tris - middle poly; - 594 tris - low poly), 3 version color maps and normal map (2048x2048), 11 animations: idle 1-2, attack, eat , hit, dead, walk, walk_slow, walk_search, run, kukareku.
CHICK - 1642 tris (1292 tris - middle poly; - 688 tris - low poly), color and normal maps (1024x1024), 13 animations: idle 1-2, eat_start, eat_idle, eat_end, sleep_start, sleep_idle, sleep_end, hit(front, left, right), walk, run.
If you are importing into a 3DMax, Cinema4D or Maya, in the import settings, specify which animation you want to import. Each animation is in its own timeline.
If you have questions, then write to the mail: Billl90.90@mail.ru