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Model of 1950s Diner Counters (Modular)
\n\n
-About the model:
\n\n
\n
This model is made for archviz and renders.
\n
Model was made using Blender3D modeling software.
\n
Textures were made using Substance Painter texturing software.
\n
This model is built using real world scale.
\n
\n\n
-Model contents:
\n\n
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3 Native .blend files with no modifiers, base mesh only.
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3 OBJ files with no modifiers, base mesh only.
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3 FBX files with no modifiers, base mesh only.
\n
ID maps for the materials are in .zip archive.
\n
All texture folders in .zip archive.
\n
\n\n
-Model structure:
\n\n
\n
Model is consisted of 20 objects in the 1950s Diner Counter (Counters and Cupboards separated) \nversion, named logically to correspond with the objects function/look.
\n
In all versions named 1950s Diner Counter (Counters and Cupboards separated), as the name suggests\nmeshes have been divided into counter and cupboard pieces, doors joined into cupboards.
\n
In all versions named 1950s Diner Counter (Joined), each corresponding mesh piece of cupboard \nand counter parts have been joined into a single object, for easier manipulation.
\n
In all versions named 1950s Diner Counter (Counters, Cupboards and doors separated) each mesh piece \nis its own object, doors are parented to the corresponding cupboard piece, named logically and pivot\npoint set to its rotation point (hinge).
\n
\n\n
-Mesh information:
\n\n
\n
Quad topology only, no N-gons or triangles
\n
Mesh is (subdivision-ready, animation-ready)
\n
Base meshes combined have 33532 quads (67064 triangles)and 33576 vertices.
\n
\n\n
-Material information:
\n\n
\n
Model has 2 materials named Counter_mat, and Cupboard_mat.
\n
Both materials have 5 texture maps: base color, ambient occlusion, metalness, roughness and normal.
\n
All textures are in .png format.
\n
Textures come in 1k, 2k, 4k resolutions.
\n
No shaders are used in this model, only textures which should be placed in their corresponding places \n(.blend native files have textures already packed and placed in their slots, no need to do extra work \nif using blender).
\n
\n\n
-UV maps information:
\n\n
\n
Manually placed seams, conformal unwrap.
\n
UVs have no overlaping mostly, only corner pieces that were mirrored overlap.
\n
\n\n
-Intended use for the model:
\n\n
\n
The model is designed for renders and archviz specifically
\n
The model can be used for games that have realtime rendering engines such as Unity and Unreal, \ndepending on poly count.
\n
The model can be used for Virtual Reality and/or Agumented Reality, depending on requirements.
\n
\n\n
-Preview renders info:
\n\n
\n
Images shown in the preview are done with the base mesh and subdivision modifiers.
\n
Model is rendered in blender 2.91 with Cycles rendering engine, each image is marked \nin the bottom right corner with the name of the rendering engine, mesh type and modifiers used.
\n
The results you get may be different depending on lighting and rendering engine you use.
\n
Lighting was done using an HDRI which is NOT included with the model, you get a clean scene with no \nlights, planes or cameras.
-If you need any more information or help prior to, or after purchasing, please contact me here and I will try to help you in the shortest notice possible.
\n\n
-Thank you for taking the time to check out my model.
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Pack of objectst and trash that you can find all over the globe. Made for easier fill of scene with some clutter.\nModels are game ready, all in separate files(+two files in obj/fbx with all of theme in one scene). with 2k and 1k PBR textures.\nPack contain:
A cartoon shipyard environment perfect for a low-poly/cartoon looking game. This level comes with 44 different prefabs (props, vehicles, buildings, boats, crates, etc.):
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A dockyard terminal environment pack suited to be used in your game for constructing a harbor, a terminal, dockyards, warehouses, and ultimately for a container terminal as showcased in the screenshots! Makes a great addition to the warehouse package!
Contains tons of high-quality low poly assets ready to use for your game!
Two sample scenes for showcasing the individual assets as well as their use are included (Scene from screenshot IS included.)
[UR Pack] -> More info in the \"About\" section on the publisher profile.
CONTENT:
524 Game Ready Assets and tons of prefabs! - Assets for a dockyard environment including crane, buildings, containers and accessories. - Street elements and modular pieces of larger building structures. - Props including signs, lights, metal structures and more.
PERFORMANCE:
Textures range from 512x512 up to 4k!
Tris range from 2 all the way up to 12000 for the detailed assets with high mesh complexity like the large crane.
Shader and water effects from screenshots not included!
If you have any questions feel free to ask them! Contact: immortal.factory@worlq.com
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5 Models are included in this variety pack of boxes and crates. These models feature distressed wood frames with rusty metal details. These models can be used in different settings including Medieval, fantasy, frontier, western, etc. They can be used as background props in a tavern, or perhaps as storage on a wagon.
Important Info
Made with Blender 2.9
Rendered with Cycles
Models are Low-Poly and includes game ready PBR textures.
Includes 5 Models: Large Crate Rectangle, Large Crate Square, Small Crate Rectangle, Small Crate Square, Small Box.
UV Unwrapped.
UVs are Overlapping and mirrored to maximize texture quality.
Includes PBR Diffuse, Metallic, Roughness, Normal, and Ambient Occlusion Maps (4096 x 4096px. PNGs.)
Materials are shared between all objects.
Multiple Color options for customization. 3 Wood Variants (Default, Light, and Dark). 5 Painted Variants (Red, Blue, Green, White, and Black)
Model Sizes range from (4ft. 8 in. / 1.4m. - 1 ft. 5 in / 44 cm.) May require resizing.
Preview Scene objects not included.
Vertice Count:
Crate Large Rectangle: (4,212)
Crate Large Square: (2,960)
Crate Small Rectangle: (1,824)
Crate Small Square: (1,824)
Small Box: (688)
Unity Package
Textures have been imported at their original pixel dimensions. You may have to adjust their import settings for your desired size. Object meshes are FBX file types.
Printing
This model includes a STL file format for 3D printing, however it has not been tested on any particular printer. You may have to adjust the model to suit your needs.
For questions, comments, or concerns, please message Empire-Assets.