DeadArcher Prefab

7 Views
Find Similar (BETA)Purchase Package
Author name
Mister Necturus
Source
Unity Asset Store
Polygon Count
55,160
Release Date
2018-07-31
License
Standard Unity Asset Store EULA
Support For Unity Version
5.1.1
Dead Archercharacterfantasydeadmedievalnecturuswarriorzombiemalemanguardundeadskeletonmonsterhellknightarcherbowmummy
Dead Archer
8 Assets

Package Overview


Character is perfect for a first person or 3rd person adventure game.

Parts

All parts are independent objects and can be removed or hided.

Body parts 2: Body and Hair
Armor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).
Weapons: Bow, knife with scabbard

Models

Character and all parts (exept flags and skirt) have LOD versions.
Model with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes.

Animations

133 Animation for long bow and knife combat and general moves. 91 "on place" animations. And 42 animations with root motion data used by Unity Mecanim.

Animations with root motion have "RM" at the end.
Rig has 75 bones.

Textures

There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.

Feathers

Original 3D MAX file with rigged character in T-pose included.
3 differnt color textures for armor and weapons.
Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
Flags and Long Skirt parts are clothes simulated.

Character Controller NOT included for Unity asset!

Animations

General
1. Anger: 0 - 315 fr.,
2. Crouch: 316 - 951 fr.,
3. Eating: 952 - 1552 fr.,
4. Idle_A: 1553 - 2153 fr.,
5. Laugh: 2154 - 2804 fr.,
6. LookingAround: 2805 - 3655 fr.,
7. Speaking_B: 3656 - 4156 fr.,
8. Jump_Run: 4161 - 4201 fr.,
9. Jump_Run_RM: 4202 - 4242 fr.,
10. Run_Casual: 4247 - 4277 fr.,
11. Run_Casual_RM: 4278 - 4308 fr.,
12. WalkBack_B: 4313 - 4363 fr.,
13. WalkBack_B_RM: 4364 - 4414 fr.,
14. WalkCasual_B: 4419 - 4467 fr.,
15. WalkCasual_B_RM: 4468 - 4516 fr.,
16. Turns_L_45: 4521 - 4566 fr.,
17. Turns_L_45_RM: 4567 - 4612 fr.,
18. Turns_L_90: 4617 - 4687 fr.,
19. Turns_L_90_RM: 4688 - 4758 fr.,
20. Turns_R_45: 4763 - 4808 fr.,
21. Turns_R_45_RM: 4809 - 4854 fr.,
22. Turns_R_90: 4859 - 4929 fr.,
23. Turns_R_90_RM: 4930 - 5000 fr.,

Long Bow Combat

1. Archer_putBow_back: 0 - 35 fr.,
2. Archer_takeBow_out: 36 - 76 fr.,
3. Archer_COMBAT_mode: 77 - 127 fr.,
4. Archer_dodge_backwards: 128 - 163 fr.,
5. Archer_Hit_from_back: 164 - 199 fr.,
6. Archer_Hit_from_front: 200 - 235 fr.,
7. Archer_get_arrow_fromBack: 236 - 276 fr.,
8. Archer_charging: 277 - 317 fr.,
9. Archer_aim: 318 - 418 fr.,
10. Archer_shot_loop: 419 - 489 fr.,
11. Archer_aiming_up_45_d: 494 - 594 fr.,
12. Archer_shot_loop_45up: 595 - 665 fr.,
13. Archer_aim_fromUp_toDown: 666 - 756 fr.,
14. Archer_aim_fromLeft_toRight: 761 - 851 fr.,
15. Archer_aim_fromLefUp_toLeftDown: 856 - 916 fr.,
16. Archer_aim_fromRightUp_toRightDown: 921 - 981 fr.,
17. Archer_Dying: 986 - 1051 fr.,
18. Archer_run_combat: 1056 - 1082 fr.,
19. Archer_run_combat_RM: 1083 - 1109 fr.,
20. Archer_strife_left_Aim: 1114 - 1149 fr.,
21. Archer_strife_left_Aim_RM: 1150 - 1185 fr.,
22. Archer_strife_right_Aim: 1190 - 1225 fr.,
23. Archer_strife_right_Aim_RM: 1226 - 1261 fr.,
24. Archer_walk_Combat: 1266 - 1311 fr.,
25. Archer_walk_Combat__RM: 1312 - 1357 fr.,
26. Archer_walk_get_arrow_fromBack: 1362 - 1407 fr.,
27. Archer_walk_get_arrow_fromBack__RM: 1408 - 1453 fr.,
28. Archer_walk_charging: 1458 - 1503 fr.,
29. Archer_walk_charging_RM: 1504 - 1549 fr.,
30. Archer_walk_Aim: 1554 - 1599 fr.,
31. Archer_walk_Aim__RM: 1600 - 1645 fr.,
32. Archer_walk_shot_Loop: 1650 - 1705 fr.,
33. Archer_walk_shot_Loop_RM: 1706 - 1761 fr.,
34. Archer_walking_back: 1766 - 1801 fr.,
35. Archer_walking_back_RM: 1802 - 1837 fr.,

Knife Combat.

1. Knife_PutWeapon_Back: 0 - 50 fr.,
2. Knife_TookWeaponOut: 51 - 101 fr.,
3. Knife_Stance_A-B_blend: 102 - 122 fr.,
4. Knife_CombatStance_B: 123 - 223 fr.,
5. Knife_Stance_B-A_blend: 224 - 242 fr.,
6. Knife_CombatStance_A: 243 - 343 fr.,
7. Knife_PlayingStance: 344 - 444 fr.,
8. Knife_Block: 445 - 500 fr.,
9. Knife_Bully: 502 - 767 fr.,
10. Knife_Combo_A: 768 - 848 fr.,
11. Knife_Combo_B: 849 - 939 fr.,
12. Knife_Combo_C: 941 - 1041 fr.,
13. Knife_Combo_Moving_A: 1042 - 1142 fr.,
14. Knife_Combo_Moving_A_RM: 1143 - 1243 fr.,
15. Knife_Combo_Moving_B: 1248 - 1333 fr.,
16. Knife_Combo_Moving_B_RM: 1334 - 1419 fr.,
17. Knife_Combo_Moving_C: 1424 - 1514 fr.,
18. Knife_Combo_Moving_C_RM: 1515 - 1605 fr.,
19. Knife_Combo_Moving_D: 1610 - 1690 fr.,
20. Knife_Combo_Moving_D_RM: 1691 - 1771 fr.,
21. Knife_Combo_Moving_E: 1776 - 1856 fr.,
22. Knife_Combo_Moving_E_RM: 1857 - 1937 fr.,
23. Knife_Cut_Oneself: 1942 - 2242 fr.,
24. Knife_Evasion_B: 2247 - 2277 fr.,
25. Knife_Evasion_B_RM: 2278 - 2308 fr.,
26. Knife_Evasion_L: 2313 - 2353 fr.,
27. Knife_Evasion_L_RM: 2354 - 2394 fr.,
28. Knife_Evasion_R: 2399 - 2434 fr.,
29. Knife_Evasion_R_RM: 2435 - 2470 fr.,
30. Knife_Hit_B: 2475 - 2525 fr.,
31. Knife_Hit_B_RM: 2526 - 2576 fr.,
32. Knife_Hit_F: 2581 - 2636 fr.,
33. Knife_Hit_F_RM: 2637 - 2692 fr.,
34. Knife_Hit_L: 2697 - 2777 fr.,
35. Knife_Hit_L_RM: 2778 - 2858 fr.,
36. Knife_Hit_R: 2862 - 2907 fr.,
37. Knife_Hit_R_RM: 2908 - 2953 fr.,
38. Knife_Injured_A: 2958 - 3158 fr.,
39. Knife_Injured_B: 3159 - 3389 fr.,
40. Knife_Stunned: 3390 - 3640 fr.,
41. Knife_Trust_A_01: 3641 - 3691 fr.,
42. Knife_Trust_A_02: 3692 - 3732 fr.,
43. Knife_Trust_B_01: 3733 - 3778 fr.,
44. Knife_Trust_B_02: 3779 - 3824 fr.,
45. Knife_Trust_B_03: 3825 - 3870 fr.,
46. Knife_Trust_Moving_A_01: 3871 - 3936 fr.,
47. Knife_Trust_Moving_A_01_RM: 3937 - 4002 fr.,
48. Knife_Trust_Moving_A_02: 4007 - 4067 fr.,
49. Knife_Trust_Moving_A_02_RM: 4068 - 4128 fr.,
50. Knife_Trust_Moving_B_01: 4133 - 4193 fr.,
51. Knife_Trust_Moving_B_01_RM: 4194 - 4254 fr.,
52. Knife_Trust_Moving_B_02: 4259 - 4314 fr.,
53. Knife_Trust_Moving_B_02_RM: 4315 - 4370 fr., 54. Knife_Trust_Moving_B_03: 4375 - 4435 fr., 55. Knife_Trust_Moving_B_03_RM: 4436 - 4496 fr.,
56. Knife_Move_Back: 4501 - 4522 fr.,
57. Knife_Move_Back_RM: 4523 - 4544 fr.,
58. Knife_Move_Forward: 4549 - 4570 fr.,
59. Knife_Move_Forward_RM: 4571 - 4592 fr.,
60. Knife_Move_Left: 4597 - 4623 fr.,
61. Knife_Move_Left_RM: 4624 - 4650 fr.,
62. Knife_Move_Right: 4655 - 4681 fr.,
63. Knife_Move_Right_RM: 4682 - 4708 fr.,
64. Knife_Turn_45_L: 4713 - 4748 fr.,
65. Knife_Turn_45_L_RM: 4749 - 4784 fr.,
66. Knife_Turn_45_R: 4789 - 4824 fr.,
67. Knife_Turn_45_R_RM: 4825 - 4860 fr.,
68. Knife_Turn_90_L: 4865 - 4910 fr.,
69. Knife_Turn_90_L_RM: 4911 - 4956 fr.,
70. Knife_Turn_90_R: 4961 - 5006 fr.,
71. Knife_Turn_90_R_RM: 5007 - 5052 fr.,
72. Knife_Die_backward: 5057 - 5122 fr.,
73. Knife_Die_Forward: 5127 - 5192 fr.,
74. Knife_Die_from_Left: 5197 - 5252 fr.,
75. Knife_Die_from_Right: 5257 - 5312 fr.,