Character is perfect for a first person or 3rd person adventure game.
Parts
All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair
Armor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).
Weapons: Staff
Models
Character and all parts have LOD versions.
Model with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes.
Animations
85 Animation for staff and wizard's style combat and general moves. 62 "on place" animations. And 23 animations with root motion data used by Unity Mecanim.
Animations with root motion have "RM" at the end.
Rig has 74 bones.
T
extures
There are very high detailed textures. diffuse, specular, opacity and normals maps.
TIF file format 4096x4096, 2048X2048, 1024X1024.
Feathers
Original 3D MAX file with rigged character in T-pose included.
3 differnt color textures for armor and 4 textures for staff.
Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
Cloak and Long Skirt parts are clothes simulated.
Character Controller NOT included for Unity asset!
Animations
General
1. Anger: 0 - 315f.
2. Crouch: 316 - 951f.
3. Eating: 952 - 1552f.
4. Idle_C: 1553 - 2253f.
5. Laugh: 2254 - 2904f.
6. LookingAround: 2905 - 3755f.
7. Speaking_B: 3756 - 4256f.
8. Turns_L_45: 4257 - 4302f.
9. Turns_L_45_RM: 4303 - 4348f.
10. Turns_L_90: 4353 - 4423f.
11. Turns_L_90_RM: 4424 - 4494f.
12. Turns_R_45: 4501 - 4546f.
13. Turns_R_45_RM: 4547 - 4592f.
14. Turns_R_90: 4597 - 4667f.
15. Turns_R_90_RM: 4668 - 4738f.
16. Jump_Run: 4743 - 4783f.
17. Jump_Run_RM: 4784 - 4824f.
18. Run_Casual: 4829 - 4859f.
19. Run_Casual_RM: 4860 - 4890f.
20. WalkBack_B: 4895 - 4945f.
21. WalkBack_B_RM: 4946 - 4996f.
22. WalkCasual_B: 5001 - 5049f.
23. WalkCasual_B_RM: 5050 - 5098f.
Wizard's
1. M_PutWeapon_Back: 0 - 40f.
2. M_TookWeaponOut: 41 - 91f.
3. M_Bully: 92 - 357f.
4. M_combat_mode_B: 358 - 433f.
5. M_Die_backward: 434 - 499f.
6. M_Die_Forward: 504 - 569f.
7. M_Die_from_Left: 574 - 629f.
8. M_Die_from_Right: 634 - 689f.
9. M_duck_below_swing: 694 - 729f.
10. M_Evasion_B: 730 - 760f.
11. M_Evasion_B_RM: 761 - 791f.
12. M_Evasion_L: 796 - 836f.
13. M_Evasion_L_RM: 837 - 877f.
14. M_Evasion_R: 882 - 917f.
15. M_Evasion_R_RM: 918 - 953f.
16. M_Hit_B: 958 - 1008f.
17. M_Hit_B_RM: 1009 - 1059f.
18. M_Hit_F: 1064 - 1124f.
19. M_Hit_F_RM: 1125 - 1185f.
20. M_Hit_L: 1190 - 1270f.
21. M_Hit_L_RM: 1271 - 1351f.
22. M_Hit_R: 1356 - 1401f.
23. M_Hit_R_RM: 1402 - 1447f.
24. M_Injured_B: 1452 - 1682f.
25. M_magic_light_spell: 1683 - 1733f.
26. M_magic_shot_stright: 1734 - 1769f.
27. M_Turn_45_L: 1770 - 1805f.
28. M_Turn_45_L_RM: 1806 - 1841f.
29. M_Turn_45_R: 1844 - 1879f.
30. M_Turn_45_R_RM: 1880 - 1915f.
31. M_Turn_90_L: 1920 - 1965f.
32. M_Turn_90_L_RM: 1966 - 2011f.
33. M_Turn_90_R: 2016 - 2061f.
34. M_Turn_90_R_RM: 2062 - 2107f.
35. M_combat_mode_A: 2112 - 2187f.
36. M_Block_to: 2188 - 2203f.
37. M_Block_Keep: 2204 - 2279f.
38. M_Block_from: 2280 - 2290f.
39. M_staff_block: 2291 - 2331f.
40. M_staff_earthquake_spell: 2332 - 2377f.
41. M_staff_Hit_stright_down: 2378 - 2423f.
42. M_staff_swing_right: 2424 - 2469f.
43. M_combat_mode_C: 2474 - 2549f.
44. M_buff_spell_A: 2550 - 2600f.
45. M_fire_ball_strong_spell: 2601 - 2676f.
46. M_spell_Barier_start: 2677 - 2707f.
47. M_spell_Barier_keep: 2708 - 2743f.
48. M_spell_Barier_end: 2744 - 2764f.
49. M_spell_cast_B: 2765 - 2810f.
50. M_spell_cast_D: 2811 - 2856f.
51. M_spell_curse: 2857 - 2927f.
52. M_spell_sleep: 2928 - 2968f.
53. M_speil_fast_loop: 2973 - 3008f.
54. M_speil_summoning_loop: 3013 - 3048f.
55. M_Move_Back: 3053 - 3074f.
56. M_Move_Back_RM: 3075 - 3096f.
57. M_Move_Forward: 3101 - 3122f.
58. M_Move_Forward_RM: 3123 - 3144f.
59. M_Move_Left: 3149 - 3175f.
60. M_Move_Left_RM: 3176 - 3202f.
61. M_Move_Right: 3207 - 3233f.
62. M_Move_Right_RM: 3234 - 3260f.