Model of a Booth Chair from 1950's era, slightly used.
-Model contents:
- Native .blend file (base mesh with modifiers which are not yet applied)
- Obj file with x2 subdivision modifier applied
- Obj file with just the base mesh, no modifiers (archived)
- Fbx file with x2 subdivision modifier applied
- Fbx file with just the base mesh, no modifiers (archived)
- ID map for the material in .zip archive
- textures folder in .zip archive
-Model structure:
- Model is consisted of only one object named Booth Chair
- Objects origin point is in the center
-Mesh information:
- Quad topology only, no N-gons or triangles
- Mesh is subdivision-ready
- Whole mesh is uniform (watertight), no floating geometry or open parts
- Base mesh has 5722 quads (11444 triangles)
- Subdivided x2 mesh has 91552 quads
-Material information:
- Model has only one material named: BoothChairMat
- It contains 5 texture maps in 4k resolution: BoothChairMat_albedo, BoothChairMat_metallic, BoothChairMat_AO, BoothChairMat_roughness, BoothChairMat_normal
- textures are in .jpeg format, except for normal map which is in .png format.
-UV mapping:
- Manually unwrapped UV's, no overlaping.
-Intended use for the model:
- The model is designed for renders but it can be used in games and vr/ar, with pbr engines.
-Preview renders info:
- Images shown in the preview are of subdivided geometry mostly, some are from base mesh only.
- Model is rendered in blender 2.8 with Evee rendering engine. The results you get may be different depending on the rendering engine used.
=====================================================================================================================
-If you need any more information or help, feel free to contact me.
-Thank you for taking the time to check out my model.