Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nIt is designed to add details and variety in different scenes. There are generally 3 categories of objects. Barricades, explosives and supplies.
\nIt can be used in various cases for example;\n
-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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\nIt can be used in various cases for example;\n
-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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\nIt can be used in various cases for example;\n
-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
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\n-urban settings
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Prefabs list:
\n
\n
\n
This model was created with VECTARY - the free, online 3D modeling tool
Credits:
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This Pack includes Model, Prefab with all textures, materials.
Technical Details
Number of Unique Meshes: 1
Vertex Count: 2353
Number of Materials and Material Instances: 4
Number of Textures: 10
Texture Resolutions: 2k
Documentation: not need
Important/Additional Notes: If you need help, please ask by email
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A whole house full of common furniture, decor details, small and big scale electrical appliances.
Check preview on:
Please contact me if you have any questions:
Email: ieva.lickiene@gmail.com
Website: PropDrop
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It can be used in various cases for example;
-First/Third person shooter maps
-Post apocalyptic Scenes
-Millitary environments
-battle royal maps
-urban settings
The Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
Level of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740. The total amount of tris for all objects as regular is 41000