Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nIt is designed to add details and variety in different scenes. There are generally 3 categories of objects. Barricades, explosives and supplies.
\nIt can be used in various cases for example;\n
-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
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\nIt can be used in various cases for example;\n
-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
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\nThis project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
\nArt created by Dekogon Kollab Artists. \n
Technical Details\n
\nFeatures:\n
\n32 Prefab Assets[ASSET INFO] [Website] [Support]
This is an environment pack meant to build strongholds, castles & medieval villages.
With near 2000 prefabs and a big bunch of assets you can build your fortified town with basics or advanced prefabs depending on the customization level desired. With the texture & material libraries you can modify the lookup of the pieces to make them fit the best with your game lookup.
The pack comes with a big “Props & Decoration” library including wood trunks, carpets, fabric, flags, frames, furniture, containers, barrels, libraries, boxes, piles, sacks, lighting assets, vessels, weapons, shields, books, tools, particle effects, and more.
Also included tiled streets & walls to work easily creating the city floor and set of grid-fit house building assets.
There are some free content included in the pack (some nature assets from Essential Terrain Pack, texture libraries, shader libraries & Top/Down control scripts, and others).
With the Stronghold Pack library of assets and using the free additional content you can build a playable Top/Down or FPS style level like the demo scene included in the pack.
If you want to know more about this pack check out the upper “Extended Info” link.
Pipeline conversion for URP / HDRP [TUTORIAL HERE]
If you liked the package please let me know your opinion rating the asset and writing a review, thanks!
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\n\n10 Buildings Faces 2600 Verts 3300 - Faces 7800 Verts 8000
\n\n7 Factory Elements Faces 400 Verts 500 - Faces 6000 Verts 8400
\n\n3 Roads Faces 2500 Verts 2800 - Faces 6600 Verts 7700
\n\n9 Factory items Faces 6 Verts 8 - Faces 90 Verts 100
\n\n3 Trucks Faces 450 Verts 600
\n\n4 Debris Faces 700 Verts 730
\n\nTransmission Tower Faces 3100 Verts 2500
\n\nTextures pbr 2k png
\n\nPlease Like and Rate! :)
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This is an environment pack meant to build strongholds, castles & medieval villages.
With near 2000 prefabs and a big bunch of assets you can build your fortified town with basics or advanced prefabs depending on the customization level desired. With the texture & material libraries you can modify the lookup of the pieces to make them fit the best with your game lookup.
The pack comes with a big “Props & Decoration” library including wood trunks, carpets, fabric, flags, frames, furniture, containers, barrels, libraries, boxes, piles, sacks, lighting assets, vessels, weapons, shields, books, tools, particle effects, and more.
Also included tiled streets & walls to work easily creating the city floor and set of grid-fit house building assets.
There are some free content included in the pack (some nature assets from Essential Terrain Pack, texture libraries, shader libraries & Top/Down control scripts, and others).
With the Stronghold Pack library of assets and using the free additional content you can build a playable Top/Down or FPS style level like the demo scene included in the pack.
If you want to know more about this pack check out the upper “Extended Info” link.
Pipeline conversion for URP / HDRP [TUTORIAL HERE]
If you liked the package please let me know your opinion rating the asset and writing a review, thanks!
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FastFoods
Rice Bowl, French Fries, Coke, Juice, Ketchup
Bonus Models
Table, Table Cloth
Enjoy and please rate the asset!
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
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\n\nWhen working on the assets, I relied on two wonderful historical monuments, mainly the Church of Saint-Catherine (Église Sainte-Catherine de La Roche-Derrien, France), and also taken some elements from York Minster (England).
\n\nThe package also contains some church props, for example: an altar, several types of crosses, sculptures of St. Mary and saints, shops.
\n\nWalls can easily use any seamless material, so you can customize your buildings very easily.
\n\n\nUPDATE 1.01:
\nAdded modular spiral staircase.
\n\n\nFeatures:
\n- Demo scene included.
\n- Several types of sculptures of saints and gargoyles.
\n- Realistic elements of gothic and medieval architecture.
\n- Several environment materials are included: stone road, grass, dirt.
\n- Buildings from the Demo scene have been combined into prefabs.
\n\n\nPackage work with Unity's High-Definition Render Pipeline.
\n\nTechnical Details:
\n\nPrefabs:150
\nNumber of Materials: 87
\nTextures: Min - 1024x1024; Max - 4048x4048 [PNG]
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It can be used in various cases for example;
-First/Third person shooter maps
-Post apocalyptic Scenes
-Millitary environments
-battle royal maps
-urban settings
The Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
Level of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740. The total amount of tris for all objects as regular is 41000