Elven_Hunter Prefab

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Author name
Mister Necturus
Source
Unity Asset Store
Polygon Count
23,178
Release Date
2018-09-20
License
Standard Unity Asset Store EULA
Elven Hunter
2 Assets

Package Overview


The character comes with 10 changeable parts:
Panties | Shoulder armor | Graves | Helmet | Hair | Gloves | Chest armor | Skirt | Bow | Sword

The main body has 5,982 polygons, 11,906 triangles and 5,994 vertexes. The model including all armor parts and weapons has 11,744 polygons, 23,154 triangles and 12,329 vertexes.

All these parts can be used together in any combination.

Textures: diffuse, specular, opacity and normals maps. Textures are in TIF format 2048x248 - body, 1024x1024 and 512x512 - for other parts.

The skeleton has 74 bones.

Character has 29 general, and 45 fight animations. 74 animations in total.

See it on video!


General animations:

1) Elven_Idle: 0 – 150 fr.,
2) Elven_Drinking_potion: 151 – 231 fr.,
3) Elven_Eating: 232 – 352 fr.,
4) Elven_Explanation: 353 – 398 fr.,
5) Elven_kiss 399 – 484 fr.,
6) Elven_looking_around: 485 – 660 fr.,
7) Elven_making_potion: 663 – 691 fr.,
8) Elven_pick_object: 694 – 733 fr.,
9) Elven_pointing_A: 734 – 794 fr.,
10) Elven_Reject: 795 – 895 fr.,
11) Elven_speaking: 896 – 1046 fr.,
12) Elven_warning: 1047 – 1107 fr.,
13) Elven_waving_B: 1108 – 1153 fr.,
14) Elven_yawn: 1154 – 1239 fr.,
15) Elven_sit_down: 1240 – 1270 fr.,
16) Elven_sitting: 1271 – 1421 fr.,
17) Elven_came_up: 1422 – 1457 fr.,
18) Elven_Going_asleep: 1458 – 1528 fr.,
19) Elven_sleeping: 1531 – 1602 fr.,
20) Elven_Waking_up: 1605 – 1675 fr.,
21) Elven_Climbing_ladder: 1678 – 1708 fr.,
22) Elven_Run: 1711 – 1737 fr.,
23) Elven_jump_runing: 1740 – 1780 fr.,
24) Elven_Moving_left: 1783 – 1803 fr.,
25) Elven_Moving_right: 1804 – 1824 fr.,
26) Elven_Sneaking: 1827 – 1877 fr.,
27) Elven_Swimming: 1880 – 1910 fr.,
28) Elven_walk: 1913 – 1963 fr.,
29) Elven_walking_back: 1966 – 2001 fr.,

Fight animations:

1) EH_sword_combat_mode: 2004 – 2054 fr.,
2) EH_sword_dodge_backwards: 2055 – 2090 fr.,
3) EH_sword_dodge_to_left: 2091 – 2126 fr.,
4) EH_sword_dodge_to_right: 2127 – 2162 fr.,
5) EH_sword_duck_below_high_swing: 2163 – 2198 fr.,
6) EH_sword_Hit_from_back: 2199 – 2234 fr.,
7) EH_sword_Hit_from_front: 2235 – 2270 fr.,
8) EH_sword_Hit_from_left: 2271 – 2306 fr.,
9) EH_sword_Hit_from_righ: 2307 – 2342 fr.,
10) EH_sword_R_parry_from_stright_down: 2343 – 2378 fr.,
11) EH_sword_R_parry_front: 2379 – 2414 fr.,
12) EH_sword_R_parry_right: 2415 – 2450 fr.,
13) EH_sword_R_swing_left: 2451 – 2486 fr.,
14) EH_sword_R_swing_right: 2487 – 2522 fr.,
15) EH_sword_R_thrust: 2523 – 2558 fr.,
16) EH_sword_Dying_A: 2559 – 2624 fr.,
17) EH_archer_combat_mode: 2627 – 2702 fr.,
18) EH_archer_dodge_to_left: 2703 – 2738 fr.,
19) EH_archer_dodge_to_right: 2739 – 2774 fr., v20) EH_archer_duck_below_swing: 2775 – 2810 fr.,
21) EH_archer_get_arrow_fromBack: 2811 – 2861 fr.,
22) EH_archer_charging: 2862 – 2902 fr.,
23) EH_archer_aim: 2903 – 3003 fr.,
24) EH_archer_shoting: 3004 – 3039 fr.,
25) EH_archer_taking_hit: 3040 – 3075 fr.,
26) EH_archer_Dying: 3076 – 3116 fr.,
27) EH_archer_aim_fromUp_toDown: 3122 – 3142 fr.,
28) EH_ThrowingAxe_throwing: 3147 – 3182 fr.,
29) EH_ThrowingSpear_throwing: 3183 –
3218 fr.,
30) EH_walk_trust: 3223 – 3258 fr.,
31) EH_walk_R_swing_right: 3259 – 3294 fr.,
32) EH_walk_R_swing_left: 3295 – 3330 fr.,
33) EH_strife_right: 3335 – 3370 fr.,
34) EH_strife_left: 3375 – 3410 fr.,
35) Elven_sword_back: 3415 - 3455 fr.,
36) Elven_sword_out: 3456 - 3496 fr.,
37) EH_archer_takeBow_out: 3497 - 3532 fr.,
38) EH_archer_putBow_back: 3533 - 3568 fr.,
39) Elven_walk_Combat: 3573 - 3618 fr.,
40) Elven_walk_get_arrow_fromBack: 3619 - 3664 fr.,
41) Elven_walk_charging: 3665 - 3710 fr.,
42) Elven_walk_Aim_forward: 3711 - 3756 fr.,
43) Elven_walk_Aim_leftRight: 3761 - 3851 fr.,
44) Elven_walk_Aim_UpDown: 3856 - 3946 fr.,
45) Elven_walk_shoting: 3951 - 3996 fr.,