Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Destructible Props Pack is a game ready, low poly asset bundle that consist of:
Models are availble in .FBX format (7.4 binary) and .BLEND as well. Materials and textures are named conventionally. Texture maps are Albedo, Metallic, Gloss, Normal, Occlusion. UV's are non-overlapping and all models come with a separate lightmap UV channel.
Shader configuration information: Metallic maps store gloss map data in their alpha channels. If you need roughness map, invert that alpha map value (Unreal Engine). For Unity3D, textures are configured for Standard shader. All textures use lossless formats (.PNG and .TIFF). All models were hand sculpted and baked off to low-poly ones, textures were created with attention to detail using Substance Painter and Designer.
Braking objects: Trigger destructive event, replace intact model with fractured one and apply physics to fractured meshes. Models are pivoted and scaled properly to be replaced unnoticed by the camera. Low-poly collider meshes are provided for all irregular shaped objects.
Try how it works in your browser: Benches: http://goo.gl/iYJgaR Tables: http://goo.gl/TWuSh3 Fences: http://goo.gl/vlTvqq
Note: You might need to scale models if using Unreal Engine 4. Performance info: Mesh topology is clean, parts are triangulated to reduce vertex count as much as possible. Fractured models consist of 40-60 separate meshes, strongly advised to remove debris from the scene after a few seconds for optimal runtime performance.
Should you have any questions/concerns before purchase, feel free to send me a message on here!
(The download package only contains 3D artwork, no game mechanics or pseudo code.)