This is a low-poly fish art package used in the game.
Underwater plants and backgrounds are included to create a small aquarium.
This asset contains:
[Fishes]
Fish setup to work with Mecanim.
-Saltwater-
*Blue Tang (188tri, 32x32-png, No UV)
*Croaker (210tri, 32x32-png, No UV)
*Orange Clownfish (234tri, 32x32-png, No UV)
*Maroon Clownfish (188tri, 32x32-png, No UV)
*Saddleback Clownfish(188tri, 32x32-png, No UV)
*Snapper (192tri, 32x32-png, No UV)
*Shark (276tri, 32x32-png, No UV)
-Freshwater-
*Carp (240tri, 32x32-png, No UV)
*Catfish (336tri, 32x32-png, No UV)
*Yellow Perch (244tri, 32x32-png, No UV)
*Pike (222tri, 32x32-png, No UV)
*Whitefish (204tri, 32x32-png, No UV)
[Starfish]
*Spider Starfish (90tri, 32x32-png, No UV, x3 color variation)
*Sugar Starfish (80tri, 32x32-png, No UV, x3 color variation)
*Bat Star (60tri, 32x32-png, No UV, x3 color variation)
[Seaweed]
*GiantKelp (112tri, 32x32-png, No UV, x2 color variation)
*Grass (100tri, 32x32-png, No UV, x2 color variation)
*Kelp00 (84tri, 32x32-png, No UV)
*Kelp01 (84tri, 32x32-png, No UV)
*Kelp02 (84tri, 32x32-png, No UV)
[Coral]
*Fan Coral (202tri, 32x32-png, No UV)
*Sea Anemone (108tri, 32x32-png, No UV, x2 color variation)
*Sea Whip (178tri, 32x32-png, No UV)
*Table Coral (54tri, 32x32-png, No UV)
*Tube Sponge00 (96tri, 32x32-png, No UV)
*Tube Sponge01 (96tri, 32x32-png, No UV)
[Clam]
*Hard Clam (22tri, 32x32-png, No UV)
*Scallop (28tri, 32x32-png, No UV)
*Pen Shell (32tri, 32x32-png, No UV)
*Giant Clam (184tri, 32x32-png, No UV, x3 color variation)
[Environment]
*Dune (334tri, 32x32-png, No UV)
*Rock01 (96tri, 32x32-png, No UV)
*Rock02 (76tri, 32x32-png, No UV)
*Rock03 (92tri, 32x32-png, No UV)
[Textures]
1x Diffuse Texture(32x32, PNG)
2x Particle Texture(512~1024, PNG)
2x Projector Texture(256~512, PNG)
[Animations]
Animation is not included.(Contains only demo swimming animations.)
[Scripts]
*A ripple effect script that works in a video demo scene.
*The included script is for illustrative purposes only and the quality cannot be guaranteed.
[Scenes]
There is a demo scene shown in the video.
Note).
-The package uses a standard/mobile shader that will use the Unity built-in render pipeline.
-All meshes used only one material & texture. Each mesh has its own UV for each color.
-All meshes have small UVs, so textures larger than 1px cannot be used.
URP(LwRP) support (Unity Editor 2018-LwRP/2019-URP or higher is required)
- Unity Editor : Edit > Render Pipeline > Upgrade Project Materials