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Next updates will bring interiors and new parts!","id":274902136953,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_20.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_50.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_80.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_110.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_140.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_170.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_200.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_230.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_260.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_290.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_320.webp"},{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/Screenshots/BackBumper_5_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/162764/BackBumper_5/BackBumper_5.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-12T01:38:46Z","modelUpdatedTime":"2023-08-08T13:58:25Z","modelUrl":"https://models-cdn.yahaha.com/162764/BackBumper_5.obs.glb","name":"BackBumper_5","originSource":"ASSET_STORE","packageId":"162764","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/6f92d9bc-343c-46e5-842e-cf6507a75581.webp","name":"Poly - Modular Cars Low Poly"},"polygonCount":138,"publishedDate":"2020-02-26T12:33:11Z","publisher":{"id":"29127","name":"UniquePlayer","url":"https://www.artstation.com/artist/uniqueplayer"},"rigged":false,"slug":"backbumper_5-274902136953","sourceUrl":"https://assetstore.unity.com/packages/slug/162764?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":[],"description":"Clickable Inkpen 3d Model based on a PenMate Clickable Ink Pen.","downloadable":true,"embedUrl":"https://sketchfab.com/models/03cd5ed988eb480591d8005c9436b7b1/embed","fileSize":2863612,"free":true,"id":274893897807,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/03cd5ed988eb480591d8005c9436b7b1/images/2559dfde07fe4a749c236a3664853735.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/03cd5ed988eb480591d8005c9436b7b1/images/e79ee08ffd0346079d35c80b930ad0bb.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/03cd5ed988eb480591d8005c9436b7b1/images/a09b208664d4449db3a128e4ac6bce3c.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/03cd5ed988eb480591d8005c9436b7b1/images/e0034456d6f04425aa980bf59319abe7.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/03cd5ed988eb480591d8005c9436b7b1/images/97306a2fae4b417f847d16d34ddab745.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/03cd5ed988eb480591d8005c9436b7b1/images/a09b208664d4449db3a128e4ac6bce3c.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2020-11-19T16:32:16Z","modelUpdatedTime":"2020-11-19T16:32:16Z","name":"Clickable Inkpen","originSource":"SKETCHFAB","packageId":"03cd5ed988eb480591d8005c9436b7b1","polygonCount":87210,"publishedDate":"2020-11-19T16:32:16Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/3ef1bd11d3eb4b57a0b353e8f2e5fc3e/116042a0854e40538adab302b593683d.jpeg","name":"laycockj32","profileUrl":"https://sketchfab.com/laycockj32"},"rigged":false,"slug":"clickable_inkpen-274893897807","sourceUrl":"https://sketchfab.com/3d-models/03cd5ed988eb480591d8005c9436b7b1","stats":{"viewCount":12},"tags":["pen","ink","maya","3d","design"],"vertexCount":43956},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":[],"description":"From Cheney Mills, Manchester, CT. 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Create easily beautiful looking, high detailed residential houses and streets from modular pieces. Populate your scene with huge amount of props to create a complete suburban neighborhood.
PREVIEW VIDEO | BUILDING EXAMPLE VIDEO
Built-in, URP and HDRP supported.
Screenshots from HDRP unless stated otherwise.
Package includes a modular road system with sidewalks, modular houses with exteriors and interiors, trees, bushes, flowers, mailboxes, cars, lamps, electric poles, interior furniture such as beds, chairs, tables, paintings etc.
House prefabs are so modular that you can build a huge multi-story house, a cabin or everything between that. Included Prefab swapper script lets you change between modular building prefabs quickly and effectively. Everything is well optimized, made with good performance and customization in mind.
Main Features:
- Modular houses with interiors and exteriors.
- Modular suburban road system.
- Suburban exterior props.
- House interior props.
- Prefab swapper script for easy and fast modularity.
- 5 ready-made and furnished houses with customization possibilites.
- Built-in, URP and HDRP supported.
- Example scene with daytime lightning.
- Example scene with nighttime lightning.
- Over 450 objects.
- Create houses and streets on grid using ProGrids or included snap to grid script. (Ctrl + L to open)
- Everything you see in the videos or screenshots is included, including the same demo scenes.
- Customization possibilites are nearly endless.
- Textures from 256 to 2k.
- BaseColor, MaskMap and Normal textures included for most assets.
- Approximately 1.5 million triangles in demo scene. (With disabled realtime lights and no occlusion culling)
HDRP & URP instructions:
1. Import package to your desired render pipeline project. Skip Package Manager dependencies on import on HDRP and URP.
2. From HDRP or URP folder, import corresponding .unitypackage file to your project.
Please read HDRP/URP readme from readme folder.
v2.0.0 MAJOR UPDATE: Existing customers - Updating package will break scenes built with previous versions.
P.S. Check out new asset: Atmospheric House
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Приезжайте!\n- Москва, ул. Марксистская 3 стр. 3\n- Санкт-Петербург, ул. 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You can download demo for Windows or Android at:
WebGL Demo:
https://masterpixel3d.com/rtg/webgldemo
Ready to use:
Tracks are genereted with Buildings, grandstands, trees, stones, posters, flags, fences, background, and more.
Tracks are genereted with colliders. The colliders are separated (Asphalt, grass, fences)
Easy to add or modify materials for asphalt, grass, trees etc.
If you want you can add your 3d models (bleachers, buildings, trees, etc.) or third-party models
Texture Atlas and low Draw Calls
Includes Mesh Combiner in just one click
Includes Minimap System:
Includes Minimap prefab, ready to use. More Info
RTG 1.3.5 - New features:
- Now with more variations
- Now with slopes
- Waypoints are automatically generated
Included models:
19 Grand Stands with audience
34 Buildings
Realistic and lowpoly Trees
Advertising boards (with PSD editable)
Footbridges, barriers, flags, etc.
Please make sure that you don't forget to rate and leave your comment.
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All the overpasses, freeway signs, billboards and traffic signs you need to create congested highways, busy streets or the foundation for any roadway network. Use the interchange, various ramps, loops, semi-directs and much more!
Modeled and textured by Mihailo Radosevic, with cover art by Alex Shyp.
◼ A MESSAGE FROM KITBASH3D ◼
Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
\n
◼ KEY FEATURES ◼
-338 Assets
\n-400 Meshes
\n-14 PBR Materials
\n-46 Textures
\n-4096x4096 Texture Maps
\n-1.3m Polys
\n\n
◼ COMPATIBILITY ◼
\n- Works in Unity 2019.3.13 and above.
\n- HDRP/Built-In versions are freely upgradeable to Unity customers.
\n
◼ FOLLOW US FOR THE LATEST NEWS FROM KITBASH3D! ◼
\n\n\n\n\nWEBSITE | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | REDDIT | DISCORD
\n
◼ NEED SUPPORT? ◼
[ASSET INFO] [Website] [Support]
This is an environment pack meant to build strongholds, castles & medieval villages.
With near 2000 prefabs and a big bunch of assets you can build your fortified town with basics or advanced prefabs depending on the customization level desired. With the texture & material libraries you can modify the lookup of the pieces to make them fit the best with your game lookup.
The pack comes with a big “Props & Decoration” library including wood trunks, carpets, fabric, flags, frames, furniture, containers, barrels, libraries, boxes, piles, sacks, lighting assets, vessels, weapons, shields, books, tools, particle effects, and more.
Also included tiled streets & walls to work easily creating the city floor and set of grid-fit house building assets.
There are some free content included in the pack (some nature assets from Essential Terrain Pack, texture libraries, shader libraries & Top/Down control scripts, and others).
With the Stronghold Pack library of assets and using the free additional content you can build a playable Top/Down or FPS style level like the demo scene included in the pack.
If you want to know more about this pack check out the upper “Extended Info” link.
Pipeline conversion for URP / HDRP [TUTORIAL HERE]
If you liked the package please let me know your opinion rating the asset and writing a review, thanks!
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\n\nThis pack contains a Lakbartak cruiser of the Enkar Republic with weapons. It can be used in space RTS games or as an end boss in a sidescroller game. It can also be used in a top-down or 3rd person shoot’em up.
\n\nThe model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\nThe textures can be used in a PBR environment (metalness workflow) as well as a non PBR environment.
\n\nDepending on your game engine/3D application you may need to rescale the models.
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