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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
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\nOur Half Timbered House set offers 14 unique buildings with full interiors.\nAll houses and barns are modelled after real life examples in western Europe and fit into any historic as well as modern game setting.
\nThe appearance of every room as well as outside wall can be changed independently.
\nWith over 100 materials we have supplied a whole library of half timbered as well as plastered wall textures. A diverse collection of room wallpapers, stone and wood floors as well as different roofs are also included. You can even switch out the color of windows shutters and doors.
\nIn addition 12 props, such as fences, stone walls, a haystack and others are also included.
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\nContents overview:
\nOver 100 materials
\n14 building prefabs fully assembled
\n2 window prefabs with multiple textures
\n4 door prefabs with multiple textures
\n12 additional props such as fences, a haystack and other
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Overview:
This is a Low-poly, game ready Wooden Military Crate in 5 colours (Blue, Green, Red, Tan, Bare). Also included are Albedo textures without text
Open and Closed versions are included as well as a separated Lid so you can control the amount the Lid opens (or not use a Lid at all)
Modelled in 3DS Max 2016. The normal map was baked from a high poly model for added detail
Files named using the Unreal Engine 4 Naming Convention
Geometry:
Package includes the Base Mesh and LOD’s in both .fbx and .obj file formats. Also included is a .uasset file with LOD's, collision, and a generated lightmap (place in your UE4 projects content folder)
An .fbx file with LOD’s and Collision is included (can be imported straight into UE4)
3DS Max Dimensions – L0.65m x W0.4 x H0.34m approximate to real world scale
Pivot is centered to the middle of the model and is set at X:0 Y:0 Z:0
Textures:
Uses one set of PBR Textures at 2048x2048 in PNG format with Metalness workflow. Also contains a packed Metalness, Roughness, Ambient Occlusion map
Included Maps
Final Notes:
If you have any questions, please feel free to contact me