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This is a vintage clock modeled after the real thing. The model has clean topology and geometry and has one 4k texture atlas and 5286 polys. The body, hands, face and glass are all on separate parts of the atlas combined into one map. All textures are PBR ready. Mesh is seperated into parts to enable animation, for example, the clock hands are all seperate objects so you can easily animate each moving on its own. If you have any questions or concerns please feel free to message me :)