Goblin Hero 4

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Author name
Polygonmaker
Source
Unity Asset Store
Polygon Count
13,058
Release Date
2015-02-18
License
Standard Unity Asset Store EULA
Support For Unity Version
4.3.4
GoblinsgoblinweaponsacessoriesfantasyhordemedievallowrpgpbrenemymonsterLODdungeonarmornormalanimated
Goblins
15 Assets

Package Overview

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MEDIEVAL SERIES:
AAA quality PBR characters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.
It has handmade LODs, optimized use of bones and optimized use of materials and UVs.
Medieval Series works great with MONSTERS SERIES
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High Quality Goblin Warrior ready to use in your Game!

Animated character with optimized polygon count:

◼ LOD0: 9000tris

◼ LOD1: 5000tris


There are 4 different textures
"PBR" - 2K set: (Albedo, Specular, Gloss, Transparency, Occlusion and Normal maps)
"Mobile" - 1K set: DIffuse texture with hand painted details

Fully rigged characters with 8 animations and ready to Mecanim.

Includes face rig.

Please check the Unity preview at You Tube

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


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URP and HDRP:

It is simple to convert the pack to Unity render pipelines.
For HDRP you can follow this video:
How to convert materials to HDRP
Some packs has already been updated to allow simple conversion to URP or HDRP, (we are working to make this feature available to all packs).
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MOBILE USE:

Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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POLYGONMAKER:

We have been helping developers achieve their dreams since 2011.
Our packs should works out of the box and have no glitches.
Please contact us here if you find any issue and we will solve it ASAP.

Due to the amount of packs it might take some time for some big update, but our goal is to keep all our packs to the same standards.

Feel free to contact us in case of any doubt, issues, suggestions or anything that come to your mind.