Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Game ready model of the Sig Sauer MCX Virtus Assault Rifle
\n\nIncludes 5.56x45 and 300 Blackout ammo.
\n\n4,096 x 4,096 texture maps are included for both Unreal Engine 4 and Unity 5, along with the Substance Painter workfiles for the rifle.\n2,048 x 2,048 texture maps are included for both Unreal Engine 4 and Unity5, along with the Substance Painter workfiles for the ammo.
\n\nThe Magazine, KAC flip-up iron sights and Sig SRD Suppressors depicted in the preview images are for reference only and not included.
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- 2 Angled Stones
- 8 Arches
- 9 Blocks
- 2 Cap Stones
- 1 Corner Floor Stone
- 6 Dividers
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- 12 Pillar Stones
- 3 Side Railings
- 1 Skull Wall Ornament
- 10 Stairs
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Alcove_pattern - 784 triangles
Alcove_Roof_down - 8614 triangles
Alcove_Roof_up - 8148 triangles
Alcove_window - 184 triangles
B_Fence_1 - 1926 triangles
B_Fence_2 - 3860 triangles
B_Fence_3 - 2870 triangles
B_Fence_4 - 2332 triangles
B_Fence_5 - 946 triangles
Bridge_center - 784 triangles
Bridge_start - 700 triangles
Column_1 - 1104 triangles
Column_2 - 1022 triangles
Column_4 - 12 triangles
Column_5 - 12 triangles
Column_6 - 108 triangles
Columns_3 - 72 triangles
Cornice201 - 148 triangles
fence_1 - 268 triangles
fence_2 - 292 triangles
fence_corner_1 - 286 triangles
fence_corner_2 - 374 triangles
Fence_Gate - 4672 triangles
Fence_Gate_Door1 - 172 triangles
Fence_Gate_Door2 - 172 triangles
Gate - 1532 triangles
Inari_body - 4144 triangles
Inari_stone - 1196 triangles
Komainu_body - 9344 triangles
Komainu_stone - 1420 triangles
Lamp_1 - 644 triangles
Lamp_2 - 405 triangles
Lartern - 522 triangles
Mask - 1180 triangles
Pattern_side - 288 triangles
Roof_Angle039 - 2320 triangles
Roof_Large - 15504 triangles
Roof_Straight040 - 2594 triangles
Shrine_stone - 2848 triangles
wall_1 - 384 triangles
Wall_2 - 1168 triangles
Wall_3 - 362 triangles
Wall_4 - 332 triangles
Wall_5 - 900 triangles
Wall_5Door1 - 152 triangles
Wall_5Door2 - 152 triangles
Wall_Door1 - 44 triangles
Wall_Door2 - 44 triangles
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- 340 unique prefabs
- 34 meshes
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\n\nEach character/horse model uses around 500-700 Triangles and they all share a single diffuse texture per colour.
\n\nA separate model of an arrow is included to use as a projectile.
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\nGuard
\nKing
\nKnight
\nNinja
\nPriest
\nQueen
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\nVillagerFemale
\nVillagerMale
\nWizard
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\nCavalryKnight
\nCavalryNinja
\nCavalryPriest
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\nCavalrySoldier
\nCavalryWizard
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\n\nIt is possible to mix and match armor and weapon types to create your own units, for example you might want a knight that uses a bow or casts magic, or a villager that uses bows to hunt or a wizard on an armored horse etc. You will need to create a new prefab for the unit and change the weapon/tool they are holding.
\n\nThe villagers have anims and tools for various gathering motions such as fishing, woodchopping, mining, digging and carrying resources. See screenshots.
\n\nFull list of looping anims (and their frame ranges within the FBX file):
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\n75-107 WalkStandard
\n115-131 RunStandard
\n137-158 JumpStandard
\n165-225 SackIdle
\n230-262 SackWalk
\n270-286 SackRun
\n295-320 Shovel
\n325-350 Axe
\n355-380 Pickaxe/Hammer
\n385-445 Fish
\n\n455-515 DefaultCombatIdle
\n525-543 DefaultAttack1
\n545-565 DefaultAttack2
\n565-585 DefaultAttack3
\n585-605 DefaultAttack4
\n610-618 DefaultHit
\n620- 650 DefaultDeath1
\n660-695 DefaultDeath2
\n\n705-765 StaveCombatIdle
\n775-793 StaveAttack1
\n795-815 StaveAttack2
\n815-823 StaveHit
\n825- 855 StaveDeath1
\n865-895 StaveDeath2
\n\n\n905-965 BowCombatIdle
\n975-999 BowAttack1
\n1000-1024 BowAttack2
\n1025-1033 BowHit
\n1035- 1070 BowDeath1
\n1075-1110 BowDeath2
\n\n1150-1210 CavalryIdleStandard
\n1215-1247 CavalryWalkStandard
\n1255-1267 CavalryRunStandard
\n1275-1296 CavalryJumpStandard
\n1300-1308 CavalryHit
\n1310-1335 CavalryDismount
\n1335-1362 CavalryMount
\n1365-1383 CavalryDefaultAttack1
\n1385-1403 CavalryDefaultAttack2
\n1405-1423 CavalryDefaultAttack3
\n1425-1443 CavalryStaveAttack1
\n1445-1463 CavalryStaveAttack2
\n1465-1490 CavalryBowAttack
\n1495-1527 CavalryDeath1
\n1540-1572 CavalryDeath2
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