Populate the streets of your Cyberpunk worlds with tons of kiosks, store fronts, food joints, stand-alone machines, random street clutter, radiators, traffic stands, bottles, pans, pots, cans and so much more! This kit’s larger pieces also have detailed interiors that will work well in any of your sci-fi or dystopian worlds!
Designed by Jian Zhi, modeled and textured by Sebastian Bielecki, with cover art by Mike Golden.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
This pack contains a Litzmann Class Gun Carrier with various weapons. The spaceship can be used in space RTS or in a sidescroller game. They can also be used in a top-down shoot’em up.
-1 gun carrier
-4 modular weapon modules
-Fixed forward firing weapon slots (no turrets)
-1 missile included
-Changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 2048 and 512
-Tris count ca. 1400
-Final tris count depends on how many weapons are used for the ships
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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It is also unique \"Сrime Scene\" package at this time. No publisher has realeased a similar package (September, 2019) \n \nHI-RES Screens \n \nCrime Scene Assets toolbar will help you to get acquainted with the assets, as well as show the possibilities of scripts. When you purchase you will receive a bonus of scripts that make it easy to create objects of the police line, and also an easy way to create and propagate cartridge cases radius, amount, type or random order with the addition of collision and Rigidbody. \n \nContains: \n•Evidence Signs and Cones(67) \n•Rulers(4) \n•Bodybags(8) \n•Chalk Decals(132) \n•Police Barrier(1) \n•Cartridge Cases(34) \n•Evidence Packages and Boxes(23) \n \nTexture Sizes: \n•1024x1024 \n•2048x2048 \n•4096x4096 \n \nNumber of Meshes: 235 \nNumber of Prefabs: 251 \nNumber of Materials: 174 \nNumber of Textures: 244 \nNumber of Scripts: 28 ","id":274900326124,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_20.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_50.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_80.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_110.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_140.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_170.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_200.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_230.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_260.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_290.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_320.webp"},{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Screenshots/Chalk_head_1_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00150501/Chalk_head_1/Chalk_head_1.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-17T12:17:35Z","modelUpdatedTime":"2021-03-18T08:46:17Z","modelUrl":"https://models-cdn.yahaha.com/00150501/Chalk_head_1.obs.glb","name":"Chalk_head_1","originSource":"ASSET_STORE","packageId":"00150501","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8b617d24-4ba4-45c1-8b68-82b68edb5da4.webp","name":"Crime Scene Assets [Scripted]"},"polygonCount":200,"publishedDate":"2019-10-28T11:12:11Z","publisher":{"id":"9338","name":"Game-Ready Studios","url":"https://www.artstation.com/gameready"},"rigged":false,"slug":"chalk_head_1-274900326124","sourceUrl":"https://assetstore.unity.com/packages/slug/150501?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["gray","cyan"],"description":"Modular collection of Sci Fi styled building parts. \n \nCurrently at 5732 prefabs, and 1168 meshes. \n \nBuild out futuristic levels for your Sci Fi games. Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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Play your creations with our script for car controller. 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ArchVizPRO Interior Vol.8 is an architectural visualization project made for HDRP and URP. It is a fully navigable modern apartment that includes a living room with an open kitchen, relax zone, two bedrooms, and two bathrooms. Build-in every single detail from scratch, this interior has more than 130 pieces of furniture and props, custom shaders, 4K texture, and a multiplatform approach that makes this scene able to runs on PC, VR, and Mobile. All furniture and props are highly detailed and can be reused in any other project.
Abandoned building modular kit created using Blender, Substance Painter and Quixel Mixer. This kit was made with game engines in mind, so it's fairly low-poly with exceptions where more polygons are needed for displacement maps. Although it's created for game engines, it can be used in variety of projects, such as: visualisations, backgrounds, photobashing, concept art and many more. It can also be used for animations or movies, but some more tweaking will be required to get the more realistic look.
This pack consists on 79 unique meshes, all organised in appropriate collections for easier scene management. Some objects, like storefronts or doors come with multiple color textures so you can easily achieve more variations of the same mesh.
All textures included are with PBR workflow in mind. Texture sizes vary, depending on screen space an object occupies and they come in range from 4K for larger, more important pieces to 1k for smaller objects. Displacement textures are included for walls, if you wish to add more depth to bricks, and also for foliage to create more organic shapes. Brick wall textures have three versions (normal, weathered and mossy), and meshes have a vertex paint material set up (in Blender only) for you to easily paint your own variation of damages and details.
In the YouTube preview you can see how one building ends up looking using this kit. Assembled building is not included in this pack, but can be purchased separately if you wish to quickly use premade building instead of building your own.
More types of buildings and modular kits will be added in the future as separate packs, so if you're looking for a complete collection of abandoned buldings, be sure to keep an eye out for more uploads coming your way.
If you need any help using this pack, or would like to make some custom changes, feel free to contact me anytime, I'll do my best to respond as soon as I can.