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Experience excellence with Visionary Spaces
The Ultimate Street Pack is the ultimate tool for game developers looking to create a realistic and immersive street environment. This pack includes a wide range of high-quality modular street models and props, all designed to help you bring the hustle and bustle of a real-life street to your game.
Features:
118 unique models with an average of 800 tris for each model and 114k tris in total
total 299 prefabs
124 materials
1 foliage shader
Assets:
In detail:
More than 50 building modules, with 4 texture variations.
7 sample building prefabs
8 road modules, 5 pedestrian way modules
2 Tree mesh, with 3 different leave options
There are 11 hard surface decals and 12 decals for trash
13 Street props
309 textures in total 2048x2048 pixel
Notes:
More props will be added in the future and prices may change due to updates.
With the Ultimate Street Pack, you'll have everything you need to build a fully-realized street environment, complete with buildings, streetlights, vehicles, and more. The modular street models included in this pack allow you to easily create custom street layouts, while the detailed props provide an authentic street-like experience for players. Whether you're working on a city-based game or simply want to add a touch of realism to your game world, this asset pack has you covered.
So why wait? Add the Ultimate Street Pack to your game development toolkit today and start building the ultimate street experience!
Keep up to date with us and join the Visionary Spaces community, as a learner, creator or share ideas with us:
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\nA fully reworked version for High Definition Pipeline can be downloaded and accessed here!. It's currently free for all existing product owners!\n\n\n
\n\nFeatures: \n\n - Standard (built-in) 3D pipeline \n - Fully modular layout (Interior and exterior) \n - Materials can be swapped (or your own ones can be used) \n - Material customization supported (Color change) \n - Vertex painting support (puddles and blood, currently) and decals for variety \n - Fully set up demo scene on almost 8 acres of property to get you started \n - 5 different cell block types (Materials can be changed for even more options) \n - Facilities besides housing units: Dining, Infirmary, Control rooms, Shower, Visitation, Different offices, Orientation room, Changing room and exterior areas (exercise, basketball field, towers, etc.) \n - Variety of materials allow you to build clean/new or older/dirty levels \n - The modules can be used to build facilities other than prisons (offices, hospital building, etc.) \n - URP upgrade pack is included \n - HDRP upgrade is moved to a separate asset pack that can be downloaded here!\n\n
\n\nDue to large size of the demo scene, I strongly recommend using Bakery GPU Lightmapper\ntool to get smoother results and speed up the baking process!\n\n
\nPolygon count: Few hundreds to thousands (one or more LOD meshes are provided for all meshes with dense geometry) \nColliders: Some primites, some custom made \n \nCurrent Unity version support: 20191.3 and up. URP support included for version 7.1.8 and up!\n
\nPerformance: Thoroughly tested with VR (HTC Vive). The demo scene is heavy and high-end hardware is required, but the set can be used to build much smaller, simpler environments. \n\n
\nPlease be sure to use linear color space, deferred rendering path, and use post-processing on the camera (the configured profile is provided in the pack)!\n
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This pack contains over 600 unique assets and FX to build your own dungeons for your fantasy game. Thanks to the modularity of the architecture assets you can create a vast variety of dungeons with modular walls, floors and much more. Decorate your game with a variety of props such as furniture, carts, crates, flags and much more. All modular assets can be placed efficiently with one-unit grid snapping. Works for top-down and first/third person view.
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IMPORTANT:
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Unity: Supports Built-in Render Pipeline and URP (Unity 2019.4.30 and above)
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Unreal Engine: Works with UE version 4.22 & above, and UE 5
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Also contains demoscenes (only for Unity & Unreal Engine) as seen in the trailer and screenshots and a documentation to get you started!
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Features:
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3D Assets:
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350 modular architecture assets
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371 preassembled dungeon modules
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301 unique prop assets
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preassembled prop compositions
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All assets have a custom lightmap UV in the second channel and colliders where needed. The skeleton asset is not rigged.
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Textures:
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The entire modular architecture set works with only 3 materials
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3 tileable textures for modular architecture assets with x3 variations for each
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PBR ready (architecture and bigger props)
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FX: (compatible only with Unity & Unreal Engine)
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Stylized effects for fire, steam, fog, godrays and particles
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Technical details:
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Textures: 41 Base Color Textures, 20 Normal Maps, 25 Metallic Maps, 2 Emission Maps
Don't forget to back up your project before updating the package.
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Unity Package: Fixed an issue with missing Prefabs inside LVL_01_O_small_add_concave_S_1.prefab
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Version 1.2:
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Updated UE Project: To fix an issue where errors occured when building the project, we removed all box colliders and replaced them with custom and/or generated colliders.
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Updated Blender file including new colliders for UE assets
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Added UE 4 Project file
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Upgraded pack to Unity version 2019.4.30
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\nIMPORTANT: With this update, the pack no longer supports LWRP, instead we upgraded the pack to work with URP out of the box
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Added project for URP version 2019.4.30
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Added double sided shader for the built-in render pipeline version
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Removed collider from godrays
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Added missing prop colliders
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Minor fixes to FX fog
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Fixed minor issues with demo maps
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Updated some assets' lightmap UVs
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Updated documentation
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Version 1.1:
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Added new demoscene
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Added PBR textures and normal maps for floors, walls, trim stones, dirt and bonepile, gold, stone deco, orevein and woodplanks