Low poly model of an ancient greek helmet.
The .max scene contains the lighting settings and the helmet mesh along with a head model.
Finally the scene was rendered using the MentalRay renderer w/ Final Gather and an HDRI map.
The product contains:
-.max scene
- bonus a head model
-.tga texture maps of 512*512(w/ alll maps)
-.psd with the texture maps(specular, normal, diffuse and alpha)