A handpainted sword asset I made in Blender for fun.
I'm still having some difficulty getting my Blender emission maps to actually work in Sketchfab. It works well in Blender, but in sketchfab it makes a nasty white glob. I'm willing to take suggestions, but otherwise I can't make the runes glow as intended.
Texture is 512x512.
Base Polycount is about 574 Tris, if you delete the black outline mesh.
*Textures that show up pink need to have their file path adjusted to look inside the texture folder that sketchfab generates.
Feedback is appreciated.