Mecanim generic rig setaup.
PBR materials.
LOD version included
model
Body combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.
LOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.
Armor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.
LOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.
skeleton
Horse rig has 40 bones.
Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.
textures
Textures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included
All textures in .TIF file format and have 4096x4096 and 2048x2048 px.
animations
36 animation clips. 23 "on place" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mechanim.
Each turn animation turns horse to 24 degrees.
Animation list:
0. Zero frame: T-Pose
1. horse_Idle_A: 0 - 100 fr.,
2. horse_Idle_B: 101 - 201 fr.,
3. horse_bite: 201 - 241 fr.,
4. horse_kick: 242 - 268 fr.,
5. horse_looking_around: 269 - 394 fr.,
6. horse_rear_up: 395 - 480 fr.,
7. horse_sniff: 481 - 541 fr.,
8. horse_eating: 546 - 646 fr.,
9. horse_kick_ground: 651 - 685 fr.,
10. horse_death: 690 - 716 fr.,
11. M_horse_galloping: 721 - 736 fr.,
12. M_horse_jump: 737 - 772 fr.,
13. M_horse_galloping_turn_left: 773 - 788 fr.,
14. M_horse_galloping_turn_right: 793 - 808 fr.,
15. M_horse_running_death: 813 - 853 fr.,
16. M_horse_swim: 858 - 892 fr.,
17. M_horse_trot: 897 - 921 fr.,
18. M_horse_trot_turn_left: 922 - 946 fr.,
19. M_horse_trot_turn_right: 951 - 975 fr.,
20. M_horse_walk: 980 - 1014 fr.,
21. M_horse_walk_turn_Left: 1015 - 1049 fr.,
22. M_horse_walk_turn_right: 1054 - 1088 fr.,
23. M_horse_walk_back: 1093 - 1127 fr.,
24. RM_horse_galloping: 1132 - 1147 fr.,
25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,
26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,
27. RM_horse_jump: 1192 - 1227 fr.,
28. RM_horse_running_death: 1232 - 1272 fr.,
29. RM_horse_swim: 1277 - 1311 fr.,
30. RM_horse_trot: 1316 - 1340 fr.,
31. RM_horse_trot_turn_left: 1345 - 1369 fr.,
32. RM_horse_trot_turn_right: 1374 - 1398 fr.,
33. RM_horse_walk: 1403 - 1437 fr.,
v 34. RM_horse_walk_back: 1442 - 1476 fr.,
35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,
36. RM_horse_walk_turn_right: 1520 - 1554 fr.,