Asset Overview
Scene containing high-poly versions of all the chess pieces.
Despite being high poly, these pieces are not that detailed: they're based on their respective low-poly versions, but with the bevel and subdivision surface level 2 modifiers applied, in that order (so as not to lose the hard octogonal shape to their bases, because I liked that).
If one were to apply only the subdivision surface modifiers to the base low-poly meshes, it is possible to create more rounded pieces.