hinge01_high

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Author name
mcdrake
Source
CGTrader
Polygon Count
408
Release Date
2023-04-30
License
Royalty Free License
woodantiquehousearchitecturefurnitureindoorjapaneselampfixtureunrealjapangamereadygameteaklowpolypbrretroindoorsvintagearchitecturallightingjapanese-housejapanese-architecturewood-house

Package Overview

Description: Lamp based on Japanese design made in teak wood

Model: Modeled in Maya 2018. Lowpoly model with 2162 tris available for games, also available the highpoly model. Hipoly model, used for baking purposes, can be found inside the .ma file Real world scale (1 unit = 1cm), 1 level of detail, unfolded and unwrapped UVs. Two Uv Maps embedded, second Uv Map is for lightmap.

Textures: PBR textures painted with substance Painter:

  • Unreal 4 (Metalness) packed RMA 4k TGA 8Bit { 3 maps: Base Color - Normal Map - Emissive Map - RMA } Tested in Engine, results like the marmorset preview
  • Unity 5 packed 4k TGA 8Bit {3 maps: Albedo - Normal Map - Metallic Smoothness } Not tested in engine.
  • Standard PBR Metalness 4k Tga 8 Bit { 6 maps: Albedo - Height Map - Ambient Occlusion - Metallic - Normal Map - Emissive Map - Roughness Map}

The different Textures are separated in they respective RAR file

How to use RMA texture file: RMA stands for: Roughness, Metallic, Ambient Occlusion; Simply Connect: Red Channel to Roughness, Green Channel to Metallic and Blue Channel to Ambient Occlusion When Imported inside Unreal, remember to remove the sRGB tick, because Roughness, Metallic and Ambient Occlusion are linear maps and should be threated as such.

Why RMA: Packed files reduces memory space used.