# **Low poly horror weapon**
Polycount: 2432 Tris
Modeled in Autodesk Maya & Zbrush
Textured in Substance Painter: All maps 1024 x 1024, PBR maps
Roughness map
Metallic map
Diffuse map/ basic colours
Height map
Ambient Occlusion
*My first time texturing in Substance painter, woop! Was interesting hehe. Have to practise more. Keep arting, peeps~!*