Konoha Tengu

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Author name
ManNeko
Source
Unity Asset Store
Polygon Count
12,758
Release Date
2020-05-25
License
Standard Unity Asset Store EULA
Support For Unity Version
2019.3.0
Package price
$ 8
Konoha tenguJapanfantasymythicalfolklorevrchatdemonwingsgoblin
Konoha tengu
22 Assets

Package Overview

KONOHA TENGU
天狗 is a mythological creature of Japanese folklore that inhabits forests and mountains.
They are a cultural and religious symbol. This character is a respectful tribute to this
figure belonging to Japanese culture, so rich in myths and legends.


CHARACTER TEXTURES

4K PBR TEXTURES - Albedo, Normal, combined Ambient Occlusion+ Roughness+ Metalicity

>Extra
->2k Pre Baked Light color texture
->512 x 512 Pre Baked Light color texture


AXE

1K PBR TEXTURES - Albedo, Normal, Ambient Occlusion, Roughness, Metalicity

>Extra
->1k Pre Baked Light color texture
->128 x 128 Pre Baked Light color texture

FEATHERS

256 x 256 TEXTURES - Color With Alpha Transparency and Normal Map

>Extra
-> 64 x 64 Pre Baked Light color texture


-FIVE DIFFERENT VERSIONS OF THE MODEL

KONOHA TENGU - Original version
>Verts: 6,964 /Faces: 6,474 /Tris: 12,758 /Meshes: 7
>Blendshapes
>Avatar Humanoid

TENGU_MED-QUALITY - average quality
>Verts: 4,110 /Faces: 3,614 /Tris: 7,098 /Meshes: 7
>Blendshapes
>Avatar Humanoid

TENGU_LOW-QUALITY - Low poly
>Verts: 3,268 /Faces: 2,807 /Tris: 5,482 /Meshes: 7
>Avatar Humanoid
>No Blendshapes (but Facial Bones)

TENGU_MOBILE-QUALITY - simplified version for phones
>Verts: 2,842 /Faces: 2,351 /Tris: 4,577 /Meshes: 7
>Avatar Humanoid
>No Blendshapes (but Facial Bones)

TENGU_LODS - Version with multiple level of details

>LOD 0 = KONOHA TENGU - Original version
>LOD 1 = TENGU_MED-QUALITY - average quality
>LOD 2 = TENGU_LOW-QUALITY - Low poly
>LOD 3 = TENGU_MOBILE-QUALITY - simplified version for phones

* Blendshapes only for LOD0 and LOD1


Facial bones allow facial animations with good quality of expressions
Wings and Axe rigged

42 FREE EXTRA Animations plus 2 poses (A-POSE/ T-POSE)
Blend Shapes/ Morph Targets - Character has facial Visemes/ phonemes - Work With VR CHAT and PAPAGAYO

BlendShapes

*Shape keys (morph targets/ blend shapes) are added to create facial expressions that you can use to create animations.
You can do this manually. in Unity (Animation Window), but you can use software like Papagayo that guesses the
expression based on the audio you play and generates automatic lip sync.

Prefabs With Material Shader Variations

Legacy, Mobile and Standard Shader (PBR)