All assets using standard Unity shader and unique textures per tile module. Combine and build any modular exterior buildings!
\n
The package includes:
\n
* demo scene * the modular architectural exterior set * 200+ unique assets * architectural tile textures 2048x2048 px for 4 meter * polycount for the architectural tiles is around 100 triangles on average * every unique tile has Standard metallic-smoothness material, including the normal map baked from high-poly, hand sculpted meshes
\n
To get any source files, please visit our forum thread or discord server:
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This pack is a collection of 2129 low poly prefabs to easily create your top quality interior/exterior scene. All exterior parts are modular, so you can create your own unique house! All props and furniture are interactive! DEMO SCENE included!
If you have any ideas, specific requirements or need help, feel free to contact me on email oleh.lila@gmail.com
P.S. Images are rendered in Unity 2019.4 HDRP!
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This package consists of a large supply of fully modular medieval prefabs and creations, from castles, to towns, to general environments, included with full props, interior furniture, and more! \n \nPlease read all notes in this description so you do not miss any of the features included! As they may answer some questions that you may think of. \n \n*** This is version 1.5, now! This update now adds 337 new modular prefabs! This update brings forth another new large supply of castles and houses. These houses are different from the last, and are what i call \"Base Foundations.\" These base foundations are pre-builts of houses, with different floor attachments to use, allowing you to create different houses much faster than before! \n \n------------------------------------------------------ \n**Now with 1,723 prefabs and growing!** \n------------------------------------------------------ \n*** Version 1.3, brought in 360 new modular prefabs.. With a nice assortment of: \n- Docks, and Encampment walls \n- Stone Walls \n- An entire new added set to the modular house creations... (located in the Housing Set 2 folder!) \n- An entire new set of houses.. (Located in the Set 3 folder.) these new houses are exterior only, but are nicely detailed and fit well in any scenes! \n- And tons of new props - barrels, crates, wells, carts, signs, weapons, training dummies, and more! \n- Ive also upped many of the textures qualities, and changed some primary materials to much more proper looks! \n \n*Version 1.2. Brought in 205 more modular prefabs, along with pre-built modules to get you started with these pieces. This update features a new supply of modular houses, and a new roof style. As well, this update brings in the Castle Ruins for more modular creations for destroyed or old castle structures! \n \nThe initial release, made with Unity version 5.6.0, came with a starting amount of 821+ modular prefabs! *(New total = 1,386 modular prefabs!)* Whether you use a post-processing effect or not, these models still look great in any type of scene. (Tested, and recommended lighting - using Linear lighting.) \n------------------------------------------------- \nImportant notes and features: \n- This package is a fully Standalone package, separate from all of my others. This is Not a bundle package, it has its own new and separate models! \n------------------------------------------------- \n- Package has been made for use with Linear Lighting. Please use linear for best results. \n------------------------------------------------- \n- This is a fully modular package, meaning that you can take apart most pieces and rearrange them how you want them to look! \n------------------------------------------------- \n- With this package, ive made a newer style of texturing, compared to my other packs: \n1) 25% of the Materials use textures for certain props and pieces using the general UV layout atlas textures. \n2) 75% of the materials are full tile-able textures, meaning that you can mix-match many of these with your own seamless tile-able textures. These pieces are mostly anything modular - Castles, Housing, Structures, etc.. along with a bunch of props as well. \nExperiment around with the different tile-able materials, as there is a lot of mix-use available with all of these pieces and materials included! \nIf you take a house module for example: \nEach wall, wooden beam, roof piece, and window each use a tile-able texture. This allows you to have all stone or plaster walls, or that stone medieval base like some houses have. \nMaybe you have a wood texture, and a roof texture that you want to use instead of mine? \nAs long as they are seamless textures, than you can use them! This kit has been made for full customization options! \n------------------------------------------------- \n- Housing: \nThese houses and structures have been made with full interiors and / or exteriors available, allowing you to walk inside of each house as needed! \n \nEach \"Window Wall\" comes equipped with its own Window shutters. These are unchecked by default. If you want to show the window shutters, just grab the wall prefab, and check to activate its child component, which are the shutters. This way you have more control over the detail on your pieces, and they are already pre-placed exactly where they need to be! \n------------------------------------------------- \n- Along with housing: \nCompared to my previous kits, having been told that the scaling may have not been what some were expecting, I've gone and made these prefabs with a fair scaling to fit any type of character. \nPrevious house pieces were made with a 4x4M average scaling. While these still looked great, some interior designs felt too spacious and empty in certain areas. \nThese new modular house pieces are made with a 3x3M average scale, and work great in sizes for both TPS and FPS controllers! \n------------------------------------------------- \n \nThere are plenty of updates lined up for this package, and as this is only the first release, i will continue to add more updates as needed. \n------------------------------------------------- \nThe main features to build and create are included in this package at this time: \n- Towns \n- Castles \n- Villages \n- Marketplaces \n- Crafting stations (Blacksmith, Apothecary, and Alchemists are included in this first release!) \n- Interior and exterior designs \n- Furniture (there are a nice assortment of furniture props already included, and more will be added soon!) \n- General Landscapes (I've added about a dozen trees, and a dozen or so plants and grass. These can easily help to dress your scenes nicely!) \n \n------------------------------------------------- \nThis package and its prefabs consist of medium - high poly models. With LODs included as needed on higher poly prefabs. This package was made for use with PC and has not been tested for mobile. At this time, i will say that it is not \"made\" for mobile, but in time, may become possible! \n------------------------------------------------- \nThe two videos are as follows: \n1st) video features a 3 min cinematic fly-through trailer to the main demo scene included! \n2nd) video features a 7 min walk-through with the first person controller (included), of the main demo scene. This video is more to just walk inside the houses, and show you up close all of the pieces included, and the furnishings and other prefabs that have been placed around the scene! \n \nAs i continue to work on new or old packages, i constantly post first-hand new updates in my Discord group. Anyone is more than welcome to come join, ask questions, or reach me the easiest! 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Traffic Barricade
\n\n
Game-ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real-World Scale Measurements Mikk Tangent Space Custom Design for License Free Issues
\n\n
Maps included 2048 x 2048 Albedo (Diffuse) Normal +++ (OpenGL) ORM (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion)
\n\n
Traffic roadblock Includes 1 mesh with 4 texture variations. Polys: 200 Verts: 180
40 wall fences in PBR format together with their Gates.
They are modular, and so parts can be interchanged to make your own design.
Including 5different lamps.
Including 3anti-climbing protection.
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A Modern Neighborhood with an Interior Designed House. The house includes living area, dinner area, detailed decorated kitchen, two bathrooms, children's room, study room, pool and landscaping. Different building types allow creating an even larger neighborhood with trees, cars, lots of outdoor furniture, and modular roads and sidewalks.
- This asset compatible with Unity 2020.3+ and URP/HDRP (Built-in not included)
- You can find in media both render pipeline promotion videos.
- This asset is prop rich and all props can use for your other projects.
- House interior and garden is Baked. Neighborhood streets, houses and etc. are Realtime.
- Neighboring houses do not contain interiors.
- Ready to use compressed textures 2K
- For more quality, change compressed texture size to 4K (Raw textures size 4K)
- Full house and garden triangle count 882K
- Neighborhood triangle count 2.46M
- Examples of some objects triangle counts are in screenshots.
- 390+ Prefabs.
- Post Processing Volumes.
- Custom Pool Water Shader Graph.
IMPORTANT NOTES: Please read before purchasing.
This package contain just URP, if you are want HDRP version you can mail us with your invoice number.
URP:
- We recommend URP for generic purpose.
- URP package can use for PC-VR.
HDRP:
- HDRP assets need high-end platform.
- If you need performance improvement, you can apply occlusion culling and light probe bake techniques. (not yet implemented.)
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SRP, HDRP, and are supported out of the box. When importing an asset, select the pipeline you need.
The asset recreates the famous city near the Chernobyl accident. With the help of the asset, you can assemble a variety of modular houses of the USSR or use already assembled ones. It also presents unique knowledge of the type: a store, a gym or a Ferris wheel. It is possible to create an interior in all buildings, and a lot of props and furniture will help you fill the space. There is also a wide range of plants and objects on the street.
If you have any questions please contact us art_equilibrium.studio@mail.ru
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This Farm themed package expands upon our \"Core Environment: Great Outdoors\" asset. Now you can create a variety of farmland environments for your low-poly flat shaded video game level designs.
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Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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Lowpoly Ultimate Mobile Fence Pack Collection :
\n\n
The textures are included in the rar file and the size is 4096x4096 Atlas.Diffuse,Normal,Opacity,Specular,Roughness (1material)
\n\n
Formats:
\n\n
\n
FBX
\n
Textures/TGA
\n
\n\n
-All mesh 1 MATERIAL !!!! 4K Atlas Texture
\n\n
\n
-17 Fence types
\n
-355 Meshes
\n
-60% of meshes have a LODS
\n
-Multiple damaged version fences
\n
-1X,2X,3X version
\n
-1X Version have connect mesh
\n
-Posts
\n
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At beffio studio, we want to provide you with an experience that will inspire you to create something amazing in AAA quality. We have spent a lot of time on the idea, concept art, execution & even music composition, to give an asset of revolutionary quality, a tool to make your own story, using The Hunt content.\n\nThe Hunt contains more than 300 models. \n\nMusic used in The Hunt \n\n\n More about the project at beffio.com \n\nRequirements: \nThis pack was created for desktop platforms. We’re using Volumetric Light System to light all scenes (The plugin is included in this package).\nModel triangle count starts from 500 triangles and - in the most complicated meshes - ends at 10k (LOD Included). Triangle count in scenes is between 300k triangles to 1.5mln triangles. Scenes are heavy in triangles because we’ve used more than 10.000 elements to create each scene. \n\n What you’re buying: \n1. The Idea. 2. The Conceptual Work. 3. 3D Assets. 4. Level Design. 5. Animations used for the Character, FPS Hands, Sci-Fi Vehicle. 6. Color Grading. 7. Camera Composition. 8. Scene Setup with all settings ready to achieve this Sci-Fi look. 9. ADDITIONALLY: Music with SFX used in The Hunt trailer available in a separate asset soon. \n\n About the Scenes: \nThree main scenes with the whole video trailer animation included, made using Timeline and Animation System. \n\n About the Elements inside: \nAnimated Character, Animated Car, Animated First Person Perspective Hand, HUD, Human Detector, Dumpster, Advertising Stand, Air Conditioner, Arm, Awning, Bar Ceiling, Bar Countertop, Bar Internal Walls, Barrels, Billboards, Bottles, Cables, Can, Capsule, Cardboard Box, Chair, Chinese Food Container, City Hydrant, Concrete Road, Crate, Crumpled Paper, Cup, Cupboard, Door, Door Lock, Dustbin, Electric Box, Euro Palette, Fence, Fire Stairs, Flyer, Food Container, Footbridge, Gate, Grating, Insulator, Ladder, Lantern, Light Stand, Neons, Newspaper, Orb, Pipes, Plants, Satellite, Sawer, Shaft, Shelf, Shutter Cassette, Soil, Street Lamp, Trash bag, Valve, Wires \n\nAbout Custom Shaders: \nBillboard & Neon Glitch Shader, Car Shader, Car Jet Exhaust Shader, Digital Display Shader, Environment Chunks Shader, HUD Shader, Human Detector Shader, Orb Drone Shader, Shafts Shader, Skin Shader, UI Halo Shader \n\n About Textures: \nCustom HDRI & Reflection Probes, Atlases Textures,\n\nProcess: \nThe Hunt asset pack was crafted during several months of five artists hard work. At beffio studio, we make sure that art direction is consistent and well balanced. Our team on this project included concept artists, 3d artists, texture artists, a music composer, and level designers. First of all, we wanted to make sure that the world we were about to build would be intriguing and compelling. That's why, we started off with the creative concept, backed up by thumbnails and sketches to help us visualize as many interesting ideas as possible. Gradually, we developed the initial drafts further and the world of The Hunt started taking real shape. After this, it was time to get into 3d modeling and then final assembly & implementation into Unity3D game Engine. At the final stage, we put a lot of attention to color grading, composition, atmosphere, and overall mood. This futuristic city is an eclectic place with tons of different props. Next to high-end technology & devices we needed to create everyday objects that would give us some human context and make the scene more believable. Texturing phase was very important, as we could see the 3d models coming to live with rust, dirt, scratches or decals applied to them. Once everything was ready, it was time to work on some level design, which was actually the fun part. Seeing this futuristic city coming to life, with characters, vehicles, architecture and hundreds of the tiniest details, in Unity was a truly fascinating and satisfying experience. We created the world and fully immersed ourselves in it. And we hope you will too.","fileSize":"4280506676","id":274895691063,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_20.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_50.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_80.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_110.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_140.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_170.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_200.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_230.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_260.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_290.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_320.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Screenshots/Neon_Horizontal_1 (3)_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3)/Neon_Horizontal_1 (3).png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-10-25T21:33:08Z","modelUpdatedTime":"2020-11-02T19:43:55Z","modelUrl":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_1 (3).obs.glb","name":"Neon_Horizontal_1 (3)","originSource":"ASSET_STORE","packageId":"129891","packageInfo":{"icon":"NULL","name":"The Hunt - Cyberpunk Pack"},"polygonCount":2692,"publishedDate":null,"publisher":{"name":"beffio"},"rigged":false,"slug":"neon_horizontal_1_3-274895691063","sourceUrl":"https://assetstore.unity.com/packages/slug/129891?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Hunt - Cyberpunk Pack","cyberpunk","scifi","human detector","fps hand","vehicle","drone","pbr","roughness","skin","hands","scifi ui","city","grounge"],"unityVersions":["2017.3.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["cyan","blue"],"description":"Unity Awards 2018 Winner in Best Artistic Content Category! \n \n\n\nThe Hunt is a next-gen Unity3D project that explores new ways of asset creation. At beffio studio, we want to provide you with an experience that will inspire you to create something amazing in AAA quality. We have spent a lot of time on the idea, concept art, execution & even music composition, to give an asset of revolutionary quality, a tool to make your own story, using The Hunt content.\n\nThe Hunt contains more than 300 models. \n\nMusic used in The Hunt \n\n\n More about the project at beffio.com \n\nRequirements: \nThis pack was created for desktop platforms. We’re using Volumetric Light System to light all scenes (The plugin is included in this package).\nModel triangle count starts from 500 triangles and - in the most complicated meshes - ends at 10k (LOD Included). Triangle count in scenes is between 300k triangles to 1.5mln triangles. Scenes are heavy in triangles because we’ve used more than 10.000 elements to create each scene. \n\n What you’re buying: \n1. The Idea. 2. The Conceptual Work. 3. 3D Assets. 4. Level Design. 5. Animations used for the Character, FPS Hands, Sci-Fi Vehicle. 6. Color Grading. 7. Camera Composition. 8. Scene Setup with all settings ready to achieve this Sci-Fi look. 9. ADDITIONALLY: Music with SFX used in The Hunt trailer available in a separate asset soon. \n\n About the Scenes: \nThree main scenes with the whole video trailer animation included, made using Timeline and Animation System. \n\n About the Elements inside: \nAnimated Character, Animated Car, Animated First Person Perspective Hand, HUD, Human Detector, Dumpster, Advertising Stand, Air Conditioner, Arm, Awning, Bar Ceiling, Bar Countertop, Bar Internal Walls, Barrels, Billboards, Bottles, Cables, Can, Capsule, Cardboard Box, Chair, Chinese Food Container, City Hydrant, Concrete Road, Crate, Crumpled Paper, Cup, Cupboard, Door, Door Lock, Dustbin, Electric Box, Euro Palette, Fence, Fire Stairs, Flyer, Food Container, Footbridge, Gate, Grating, Insulator, Ladder, Lantern, Light Stand, Neons, Newspaper, Orb, Pipes, Plants, Satellite, Sawer, Shaft, Shelf, Shutter Cassette, Soil, Street Lamp, Trash bag, Valve, Wires \n\nAbout Custom Shaders: \nBillboard & Neon Glitch Shader, Car Shader, Car Jet Exhaust Shader, Digital Display Shader, Environment Chunks Shader, HUD Shader, Human Detector Shader, Orb Drone Shader, Shafts Shader, Skin Shader, UI Halo Shader \n\n About Textures: \nCustom HDRI & Reflection Probes, Atlases Textures,\n\nProcess: \nThe Hunt asset pack was crafted during several months of five artists hard work. At beffio studio, we make sure that art direction is consistent and well balanced. Our team on this project included concept artists, 3d artists, texture artists, a music composer, and level designers. First of all, we wanted to make sure that the world we were about to build would be intriguing and compelling. That's why, we started off with the creative concept, backed up by thumbnails and sketches to help us visualize as many interesting ideas as possible. Gradually, we developed the initial drafts further and the world of The Hunt started taking real shape. After this, it was time to get into 3d modeling and then final assembly & implementation into Unity3D game Engine. At the final stage, we put a lot of attention to color grading, composition, atmosphere, and overall mood. This futuristic city is an eclectic place with tons of different props. Next to high-end technology & devices we needed to create everyday objects that would give us some human context and make the scene more believable. Texturing phase was very important, as we could see the 3d models coming to live with rust, dirt, scratches or decals applied to them. Once everything was ready, it was time to work on some level design, which was actually the fun part. Seeing this futuristic city coming to life, with characters, vehicles, architecture and hundreds of the tiniest details, in Unity was a truly fascinating and satisfying experience. We created the world and fully immersed ourselves in it. And we hope you will too.","fileSize":"4280506676","id":274895706099,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_20.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_50.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_80.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_110.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_140.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_170.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_200.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_230.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_260.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_290.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_320.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Screenshots/Neon_Horizontal_2_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2/Neon_Horizontal_2.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-10-25T21:33:08Z","modelUpdatedTime":"2020-11-02T19:43:55Z","modelUrl":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_2.obs.glb","name":"Neon_Horizontal_2","originSource":"ASSET_STORE","packageId":"129891","packageInfo":{"icon":"NULL","name":"The Hunt - Cyberpunk Pack"},"polygonCount":1876,"publishedDate":null,"publisher":{"name":"beffio"},"rigged":false,"slug":"neon_horizontal_2-274895706099","sourceUrl":"https://assetstore.unity.com/packages/slug/129891?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Hunt - Cyberpunk Pack","cyberpunk","scifi","human detector","fps hand","vehicle","drone","pbr","roughness","skin","hands","scifi ui","city","grounge"],"unityVersions":["2017.3.1"],"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};
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