Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n
\nFull list of all 37 models:\n
- Arch\n
- Barrel\n
- Bowl\n
- Bucket\n
- Bush\n
- Canopy\n
- Column (Long)\n
- Column (Short)\n
- Door\n
- Ground\n
- Obelisk (Broken)\n
- Obelisk (Short)\n
- Obelisk (Tall)\n
- Palm Tree\n
- Pool\n
- Pyramid\n
- Rock 1\n
- Rock 2\n
- Roof\n
- Roof (Corner)\n
- Roof (Full)\n
- Roof (Side)\n
- Stairs\n
- Stone Block\n
- Tree\n
- Trellis\n
- Vase\n
- Vines\n
- Wall\n
- Wall (Corner)\n
- Wall (Door)\n
- Wall (Window)\n
- Wall (Window 2)\n
- Wall - Large\n
- Wall - Large (Corner)\n
- Window\n
- Window 2\n
The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073307,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/Screenshots/DCave_Bridge_Small_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A/DCave_Bridge_Small_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/DCave_Bridge_Small_A.obs.glb","name":"DCave_Bridge_Small_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1396,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dcave_bridge_small_a-274896073307","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":["cyan","gray","blue"],"downloadable":true,"embedUrl":"https://sketchfab.com/models/db3c243bd7094ad8ada42eea774e25f0/embed","fileSize":63948,"free":true,"id":274892978862,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/db3c243bd7094ad8ada42eea774e25f0/images/9c726668ad8548b1a6fd9ed27ce8bf1d.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/db3c243bd7094ad8ada42eea774e25f0/images/1ea6e0c967a844ce83f5bab4782cbfb9.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/db3c243bd7094ad8ada42eea774e25f0/images/aef8fe054ab94047a0e66c74badffa12.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/db3c243bd7094ad8ada42eea774e25f0/images/d378982733ef4262bedbf1ace0d19291.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/db3c243bd7094ad8ada42eea774e25f0/images/b014c39f572d4344b9d51db7459a728c.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/db3c243bd7094ad8ada42eea774e25f0/images/aef8fe054ab94047a0e66c74badffa12.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2019-09-29T13:13:52Z","modelUpdatedTime":"2019-09-29T13:13:52Z","name":"Fangan1","originSource":"SKETCHFAB","packageId":"db3c243bd7094ad8ada42eea774e25f0","polygonCount":1724,"publishedDate":"2019-09-29T13:13:52Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/6e1832d33624454c92cfaff6473f4656/1b3a3d7c5c6943d3acaffe2d6c92bbe5.jpeg","name":"songhebin","profileUrl":"https://sketchfab.com/songhebin"},"rigged":false,"slug":"fangan1-274892978862","sourceUrl":"https://sketchfab.com/3d-models/db3c243bd7094ad8ada42eea774e25f0","stats":{"viewCount":4},"tags":null,"vertexCount":864},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["cyan","gray"],"description":"The most highly detailed set of modular spaceships on the Asset store! Build your AAA quality, high resolution spaceship now!Advance Drone
\nThis is a low poly model, you can see the wireframe on the preview images.
\nIt compose of multiple maps like
-with
\n\nAvailable formats:
\n\nIf the price does'nt suits you, feel free to pm and negotiate with me.
\nYou can message me if you like my artstyle and need an specicific model.
\nI hope you enjoy my products. You can also visit my account for more something similar and interesting 3D models.
Track kit for low poly art.
\n* Easily assemble your favorite tracks with drag and drop.
\n* You can connect terrain with different heights and create sloping tracks.
\n* The track is 10 unit/unity wide (various widths will be updated in the future).
\n* Modules are blocks that combine roads and terrain. (size : 54 by 54 unit/unity)
\n* The module consists of 20 tracks and 18 slopes.
\n* Basic environmental props such as tree, stone and grass are included.
\n* Includes 12 template tracks.
\n\n👉 Compatible with the following assets:
\nStreet theme : \"Backstreet Cube Pack\"\n
Volcano theme : \"LowPoly Track - Lava\"\n
Snow theme : \"LowPoly Track - Snow \"\n
* A tropical beach theme was added. (V1.05 / Unfortunately, adding new themes will be the last.)
\n* Infinite runner track & prefab have been added. (V1.04)
\n* Stunt slopes have been added. (\nThe slope for stunts does not connect smoothly.) (V1.03)
\n* Added track parts to create vehicle stunt prototypes.(V1.02)
\n* Added track without terrain.(V1.01)
\n*Note).
\n -All meshes used only one material & texture. Each mesh has its own UV for each color.(All props and downhill terrain)-The Stunt track is non-scale. (For reference, the track thickness is 0.1 unit / unity.)
\n-Track width and type can be added by feedback. Please leave feedback in the comments.
\nThis asset contains:
\n[Tracks]
\nStraight.(915tri, 256-png, with terrain x2, only track x2)
\n\tCorner.(620tri, 256-png, with terrain x2, only track x2)
\n\tThe dead end.(929tri, 256-png, with terrain x2)
\n\tIntersection.(1352tri, 256-png, with terrain x2, only track x2)
\n\tCrossing overpass.(1536tri, 256-png, with terrain x2, only track x2)
\n\tDiagonal.(606tri, 256-png, with terrain x2, only track x2)
\n\tDiagonal Corner Left.(613tri, 256-png, with terrain x2, only track x2)
\n\tDiagonal Corner Right.(613tri, 256-png, with terrain x2, only track x2)
\n\tLeft diagonal a.(918tri, 256-png, with terrain x2, only track x2)
\n\tLeft diagonal b.(912tri, 256-png, with terrain x2, only track x2)
\n\tRight diagonal a.(918tri, 256-png, with terrain x2, only track x2)
\n\tRight diagonal b.(912tri, 256-png, with terrain x2, only track x2)
\n\tTurn Left 45.(1020tri, 256-png, with terrain x2, only track x2)
\n\tTurn Right 45.(1020tri, 256-png, with terrain x2, only track x2)
\n\tFlat Ground.(2tri, 256-png, x2)
\nBand Left. (915tri, 256-png, x2)
\nBand Left Return. (915tri, 256-png, x2)
\nBand Right. (915tri, 256-png, x2)
\nBand Right Return. (915tri, 256-png, x2)
\nOne Side. (915tri, 256-png, x2)
\nOne Side Curve. (915tri, 256-png, x2)
\n\n\t==Slope Parts==
\nStraight Bridge. ( 207tri, Collider 36tri, 256-png)
\nStraight Ramp Bridge. ( 182tri, Collider 58tri,256-png)
\nCorner Slope-Grass. ( 58tri, 256-png)
\nCorner Slope-Beach. ( 58tri, 256-png)
\nCorner Slope-Rock. ( 162tri, 256-png)
\nCorner Negative Resist-Grass. ( 88tri, 256-png)
\nCorner Negative Resist-Beach. ( 88tri, 256-png)
\nDiagonalA-Grass. ( 56tri, 256-png)
\nDiagonalB-Grass. ( 26tri, 256-png)
\nDiagonalA-Beach. ( 56tri, 256-png)
\nDiagonalB-Beach. ( 26tri, 256-png)
\nSide Slope-Grass. ( 78tri, 256-png)
\nSide Slope-Beach. ( 78tri, 256-png)
\nSide Slope-Rock. ( 182tri, Collider 78tri, 256-png)
\nSide Slope-Rock&Grass. ( 203~271tri, Collider 50~78tri, 256-png, x2)
\nSide Slope-Grass&Beach. ( 197tri, 256-png, x2)
\nSide Slope Ramp-Grass. ( 100tri, 256-png)
\nSide Slope Ramp-Rock. ( 198tri, Collider 100tri, 256-png)
\nSide Slope Ramp2-Grass. ( 108tri, 256-png)
\nSide Slope Ramp End-Grass. ( 86tri, 256-png)
\nSide Slope Ramp End2-Grass. ( 88tri, Collider tri, 256-png)
\nSide Special-Rock. ( 180tri, Collider 72tri, 256-png)
\nSide SlopeB1-Grass. ( 110tri, 256-png)
\nSide SlopeB2-Grass. ( 206tri, Collider 126tri, 256-png)
\n\n
\t==Stunt Slope Parts==
\nStraight Ramp Course1. ( 32tri, 256-png)
\nStraight Ramp Course2. ( 46tri, 256-png)
\nStraight Ramp Course3. ( 125tri, 256-png)
\n(J) shape Ramp Course. ( 89tri, 256-png)
\n(L) shape Ramp Course. ( 89tri, 256-png)
\n(Z) shape Ramp Course. ( 74tri, 256-png)
\n(Z) shape Broken Ramp Course. ( 78tri, 256-png)
\nJump Rock1. ( 68tri, Collider 34tri, 256-png)
\nJump Rock2. ( 62tri, 256-png)
\nShort Ramp-Low. ( 87tri, Collider 8tri, 256-png)
\nShort Ramp-Middle. ( 172tri, Collider 10tri, 256-png)
\nShort Ramp-High. ( 142tri, Collider 10tri, 256-png)
\nJump Butte Diagonal. ( 310tri, Collider 84tri, 256-png)
\nLong Jump Butte. ( 326tri, Collider 116tri, 256-png)
\nShort Jump Butte. ( 324tri, Collider 32tri, 256-png)
\n\n
\t==Stunt Track Parts==
\n(B)ar x2. (12tri)
\n(O)Ring x1. (224tri)
\n(C)ircle x13. (22~232tri)
\n (H)orizontal 000. (12tri)
\n (J)ump (D)own x3. (60~116tri)
\n (J)ump (U)p x3. (60~116tri)
\n (L)oop x3. (172~228tri)
\n (S)pecial track x3. (20~132tri)
\n Start 000. (124tri)
\n (W)ave (D)own x3. (76~172tri)
\n (W)ave 000 (U)p x3. (76~172tri)
\n StuntFan x1. (124tri)
\n SawDisc x1. (212tri)
\n Square x1. (32tri)
\n Triangle x1. (24tri)
\n[Props]
\nTree x4, RockHill x3, Mountain x1, Ground Decal x2, Flower Grass x5, Rock x3, Rock Pile x1, Cube Tree x3, Dummy Gem x1, \nDummy Bike x1, Cube Tree x3, Wood Sign x2, Pole x2, Wood Pannel x3, Stump x4, Branch x1
\n== V1.05 Added ==
\nTropical plants x8, Cactus for assembly x1, Boat x1, Lifeguard station x1, Mountain x1, Water foam x1.
\n
[Textures]
\n-1x Texture(Diffuse, 256x256, PNG)
\n[Scripts]
\n-Contains the movement and camera scripts used in the preview video.
\n-Track moving tool(Alpha test version) : \nIt is helpful for mass assembly work.
\n-Includes script for previewing stunt track scenes.
\n-Includes script for previewing downhill scenes.
\n\n-Includes script for previewing Infinite runner scenes. *Note.)The track loop is straight.
\n\n-The quality of the included scripts can not be guaranteed.(i am just artist!).
\n\n-V1.04 Note.) Move tool up and down function added.
\n[Scenes]
\n\n-TrackDemo : Includes 12 template tracks, You can preview the track by pressing the editor play button and using WASD.
\n-TrackDemo-CourseExample : -Contains 15 course examples.
\n-TrackDisplay : Prefabs used in the package are on display.
\n-TrackDemoStunt : Includes script for previewing stunt track scenes.
\n-SlopeDemo_Downhill : Includes script for previewing downhill scenes. (\"A\"-left, \"D\"-right. \"Space Bar\" Press-wheelie, \"Space Bar\" up-jump)
\n-TrackDemo-Runner : Includes script for previewing Infinite runner scenes. (Move your bike by swiping the screen.)
\n\n*If you have any questions or suggestions about the assets, please contact me.(id3644@gmail.com)
\nDescription
\nThis project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
\nArt created by Dekogon Kollab Artists. \n
Technical Details\n
\nFeatures:\n
\n60 Prefab AssetsThis package contains over 12 ships
\n\nland 1A
Used for games, rendering, advertising, NFT.
File structure:
land 1 - 100 land
18 unique land:
1) jungle
2) attraction
3) cyberpunk street
4) сhinese house
5) halloween
6) winter yard
7) relax zone
8) magical village
9) wild west
10) watermill
11) shipwreck
12) dwarf village
13) postapocalypse
14) tyrannosaurus
15) desert island
16) Antarctica
17) zombie apocalypse
18) radioactive contamination.
1400 objects.
A complete set of 375,000 triangles.
Scale: Real-world-size.
land area: 15х15m.
All models use 3 materials (color, glass, emission) and one texture (as a color palette) resolution: 1024 px.
Files: unreal engine\unity package\ blender\ c4d \maya \3dsmax\ fbx \ obj\ gltf\stl
If you liked this set, please leave a review! It will help me create even more products and make you happy! Creativity to you!