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\n\nUnity official built-in Post-Process stack is used in preview screenshots. Attached Documentation file provides instructions on how to control it.
\n\nTechnical details
\n\nMaterials (255) \nDiffuse/Alpha/Normal/Specular \nThere are different channels used in materials according to the stylized purposes. Including few color variants of same textures
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Road barriers, channelizers, bollards, jersey walls, crowd control walls, cones... basically all you need to populate your road or make your game more appealing. Styliized look, with PBR materials already set, all the models that could need LODs already have then.
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PBR Rocks is a rocks package that you can use for desktop and also for mobile.
The package contains additional shader options, that allow you to customize the look of the rocks and to create unique rocks.
There are 3 variants of rocks. With moss, sand and snow. Each rock uses the same basic texture for all 3 variants. The difference is that they are blended with different textures and have different properties on materials, depending on the environment.
Features:
• NEW! Added compatibility with Unity version 2023.1.0+.
• Using the AG Global system you can control the snow/sand/moss amount both locally for each material and also globally on the whole scene.
• Nature Renderer - Procedural Instancing support (Standard/URP/HDRP).
• Vegetation Studio & Vegetation Studio Pro - Instanced Indirect support (Standard/URP/HDRP).
RP Compatibility:
• Standard Render Pipeline 2020.3+
• HD Render Pipeline (HDRP) 10.2.2+
• Universal Render Pipeline (URP) 10.2.2+
Content:
• HDRP and URP templates.
• 3 Demo scenes for Unity Standard.
• 3 Demo scenes for the HDRP Template.
• 3 Demo scenes for the URP Template.
• 24 Unique rock meshes for high version.
• 24 Unique rock meshes for mobile version.
• 72 Rock Prefabs for high version (Moss/Sand/Snow).
• 72 Rock Prefabs for mobile version (Moss/Sand/Snow).
• 11 Nature Prefabs (Grass/Plants/Roots).
• 3 Particle Prefabs (Dust/Snow/Snow Storm).
• 9 Ground Textures (4K/4x4m).
• 3 Post-Processing Profiles (Standard/URP/HDRP).
• 2 Detail Textures (2K).
• 6 Detail Meshes for high and mobile versions.
• 3 Unity procedural skybox presets.
• 2 Rock Shaders for Mobile (Lambert/Blinn-Phong).
• Versions of shaders compatible with instanced indirect by Vegetation Studio
• Versions of shaders compatible with procedural instancing by Nature Renderer
We have in plan to launch more Nature Pack assets in the future. We created the \"Nature Pack - Common\" folder to keep all common files in one place. This allows you to reuse scripts, shaders, and functions in all packages from the Nature Pack.
Content Nature Pack - Common folder:
• 2 prefabs for the AG Global system.
• 6 versions of shaders with top layer for Snow/Sand and Moss (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 6 versions of shaders without top layer (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 5 Scripts for global settings.
• 8 Shader functions.
• 3 Noise Textures that can be used for Global Tint Color.
Important:
You must keep one of the AG Global Settings or AG Global Snow (Limited) prefabs in each scene. When you create a new scene, make sure that you have an AG Global prefab in your scene.
Use only one AG Global prefab in your scene. Multiple AG Global prefabs are not supported.
To enable the full support for instanced indirect by Vegetation Studio or procedural instancing by Nature Renderer please follow the documentation steps from Third-Party Support.
For more information, please check the online documentation.
For any questions or concerns, don't hesitate to contact us at: contact@angrymesh.com