The model is fully rigged and it contains several versions of clothing, weapons and various other parts.
The character is made of two textures that are of 2048*2048 resolution in .dds format and include the diffuse, normal, specular and opacity maps.
The normals at the seams are welded.
There are 6 heads, 5 helmets, 5 weapons(3 pilum types and 2 gladius swords), 4 shields, 2 scabbards, 2 pugio, 1 chainmail, 2 shoulder pads, 5 tunic types and other parts.
Polycount is, tris/verts: 18676/12704 for all the variations, while the average per character is 5828/4174.
The scene was rendered with Scanline.
This product contains:
-.max scene w/ all variations of the character
-simplified collision/shadow model
-charge loop animation sample
-textures(.dds's w/ diffuse, alpha, specular, normal maps) and materials used
-two 2048*2048.psd files
Notes:
-the opacity and specular maps are the alpha channels of the textures;
-the humanoid skeleton and demo animation are baked;
-frame 0 contains the cross pose;