Model of napkin and straw dispensers from 1950's.
-Model contents:
- Native .blend file (base mesh only, subdivision ready).
- .blend file (base mesh only, subdivision ready and meshes unified into one object).
- .OBJ file (base mesh only, subdivision ready).
- ID map for the material in .zip archive.
- textures folder in .zip archive.
- .FBX file (base mesh only, subdivision ready).
-Model structure:
- Model is consisted of three objects named: Lid, Napkin Dispenser, Straw Dispenser.
- In the additional .blend file all meshes are joined into one single object called: Dispensers.
- In both .blend files all textures are packed and placed into their proper slots, ready for use.
-Mesh information:
- Quad topology only, no N-gons or triangles.
- Mesh is subdivision-ready.
- Whole mesh is uniform (watertight), no floating geometry or open parts on separated objects or unified.
- Each logically unique piece can be easily separated, since it is uniform and modeled as standalone in mind.
- Base mesh has 7118 quads (14236 triangles) and 7784 vertices.
-Material information:
- Model has only one material named: Dispensers.
- It contains 6 texture maps in 4k resolution: Dispensers_base_color, Dispensers_metallic, Dispensers_AO, Dispensers_roughness, Dispensers_normal, Dispensers_opacity.
- All textures are in .png format.
-UV mapping:
- Manually unwrapped UV's, no overlaping.
-Intended use for the model:
- The model is designed for renders but it can be used in games and vr/ar, with pbr engines.
-Preview renders info:
- Images shown in the preview are from base mesh only, no modifiers were used.
- Model is rendered in blender 2.8 with Cycles (0-9 images), and Eevee (10-24 images) rendering engines.
The results you get may be different depending on the rendering engine used.
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-If you need any more information or help, feel free to contact me.
-Thank you for taking the time to check out my model.