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[ \nEMAIL\n\n | \n\nDISCORD \n\n | \n\nFORUM \n ] \n
\n\n \n[Art Assets]:
\n \n• Building Parts: 35 Prefabs
\n• Equipment: 20 Prefabs
\n• Objects: 17 Prefabs
\n• Tools: 23 Prefabs
\n• Weapons: 28 Prefabs
\n• Decorative Objects: 17 Prefabs
\n• Icons: 184
\n
\n\n \n[Textures]:
\n \n• Icons are 256x or 128x
\n• 3D Models
\n• 2K & 4K
\n• 512 & 1024 a few
\n
\n• Weapons & Tools have Pickups/LODs included, which are named (_World);
\n• Every Prefab has colliders except for Weapons \nAnd Tools.
\n\n \nIf you liked this asset, you can check out my other assets: \n
\n•\nHQ FPS Weapons
\n•\nPBR Melee Weapons Pack","fileSize":"2930271753","id":274895958284,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_20.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_50.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_80.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_110.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_140.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_170.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_200.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_230.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_260.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_290.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_320.png"},{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Screenshots/Flamethrower_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185364/Flamethrower/Flamethrower.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-25T11:01:11Z","modelUpdatedTime":"2020-12-25T11:01:13Z","modelUrl":"https://models-cdn.yahaha.com/00185364/Flamethrower.obs.glb","name":"Flamethrower","originSource":"ASSET_STORE","packageId":"185364","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/96cfa5e4-3424-4fba-8f9c-506b67a4c901.webp","name":"HQ Survival Pack"},"polygonCount":4478,"publishedDate":null,"publisher":{"name":"Polymind Games"},"rigged":false,"slug":"flamethrower-274895958284","sourceUrl":"https://assetstore.unity.com/packages/slug/185364?aid=1011loDfK","stats":{"viewCount":2},"tags":["HQ Survival Pack","Survival","Equipment","Construction","Models","Forest","Rusted","Old","Nature"],"unityVersions":["2019.4.16"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":11,"name":"Electronics & Gadgets","slug":"electronics-gadgets"}],"colors":["gray","blue","cyan"],"description":"Detailed surgical instruments, blades and medical utensils
\n\nTotal 44 items
\n
\n*7 scalpels, 4 of which with interchangeable blades
\n*30 interchangeable blades
\n*6 items of medical utensils
\nMaterials and textures
\nDemo scene
\n
\nUses standard shaders
\n
\nHDRP is not used, but can be easily put into this RP.
\n
\nPolycount
\nScalpels 500-1100 tris (Maya)
\nBlades 80-160 tris (Maya)
\n
\nThe set does not include post-effects. The screenshots used free Post effects from the Unity (AO, Screen space reflections, Bloom, Vegetation).
\n
\nThe holes in the blades are made of cutout material.
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This set offers all pieces to decorate walls and palace structures in a babylonia style. It is using a 32cm * 32cm * 8cm brick as base and all elements are a multiple of this dimension. These values are only for orientation. It is necessary to adjust the elements towards their environment, but they are consistent towards themself.
All LOD’s are handmade and offer a range of use cases. The highest LOD is made for close up scenarios like FPS or RPG games and the lowest LOD version can be used for mobile or strategy games. Only the complex elements like the sphinx and the gate have a full LOD system. The wall decoration elements are mostly without LODs due to the lack of mesh complexity - there is nothing to be actually reduced, there are simple meshes.
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