Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nCandy Fantasy World is a cartoon candy styled scene that can be used on mobile game or pc games. The package contains about 40 common object.hope it can bring you more efficiency and beauty in artistic creation.
\n\n=====================
\nFeatures:
\n-Low poly common meshes:(average polygon count 600-800)
\n-Friendy for mobile shader
\n-Toony HandPainted Textures(512*512-1024*1024)
\n-Day/night rendered demo scene
\n-New rimlight shader for tony candy materials
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\nPack Contains : \n
\nSingle Turbine (6 Colours)
\nDouble Turbine (6 Colours)
\nGenerator Arch (6 Colours)
\nGenerator Core (6 Colours)
\nFully Assembled Generator (6 Colours)
\nPortable Generator (6 Colours)
\nWooden Pallette
\nPallette Truck (6 Colours)
\nStorage Canister (6 Colours)
\nStorage Drum (6 Colours)
\nStorage Barrel (6 Colours)
\nButton (6 Colours)
\nPedastal Button (6 Colours)
\n3x Pressure Wheels (6 Colours)
\n6 Piece Metal Girdir Set (2 Colours)
\n14 Piece Pipe Set(6 Colours including transparent glass)
\n7 Piece Walkway Set (6 Colours)
\nShipping Container (With and without doors, 6 Colours)
\n4 Piece Conveyer Belt Set (6 Colours)
\nCrane (6 Colours)
\n12 Piece Beamed Girder Set (6 Colours)
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Low poly modular pipes in 3 different sizes, includes valves, junctions, broken pipes and clamps, in 7 different colors to pick from (steel, brass, red, aqua, white, bue and yellow), materials are all in 4K and PBR. Ideal for industrial scenes, and as decoration for all kinds of levels, since they are proportional to each other, and can easily be resized to fit the units you are using for your blocks.
\n\nFormats included: .BLEND, .OBJ, .FBX, .DAE
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\n\nold-style metro (x2), new-model car (x2), metro car (x2)
\n\ntunel
\n\nturn of the tunnel (x2), pressurized door, tunnel with sewerage, exit from the tunnel, lowering of the tunnel, curve of the tunnel, fork of the tunnel, double tunnel, inter tunnel seal, straight tunnel, tunnel with a door, mirror, fence, point Wi-Fi, fire extinguisher, sunroof, turnstile , signal tile, plate, clock
\n\nrequesite
\n\nbench (x7), posters (x6), subway entrance, escovator, wall, subway wall, decoration (x2), vending machine (x2), ATM, cabinet, urn (x2), sign (x6), painting, lamp ( x14), trigger tunnel (x2),
\n\nroad
\n\nplatform1 type (x5), platform2 type (x5), platform3 type (x7), rails, pit
\n\nunderground station
\n\nstation type 1 (x2), station type 2 (x2), station type 3 (x2), station type 4 (x2), station type 5 (x2), station type 6 (x2), station type 7 (x2), station type 8 (x2), station type 9 (x2), station type 10 (x2), station type 11 (x5), station type 12 (x2), station type 13 (x3), station type 14 (x2), station type 15 (x8), station type 16 (x3), station type 17 (x15)
\n\n the total number of polygons in the project is 176206. In addition, textures were used 7 512x512 images, the number of materials was 5 p>","fileSize":"192740736","id":274882916581,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_20.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_50.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_80.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_110.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_140.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_170.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_200.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_230.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_260.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_290.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_320.png"},{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/Screenshots/jarst_exit_from_the_tunnel (1)_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1/jarst_exit_from_the_tunnel (1)_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2021-04-07T13:18:12Z","modelUpdatedTime":"2022-08-31T10:34:08Z","modelUrl":"https://models-cdn.yahaha.com/00192438/jarst_exit_from_the_tunnel (1)_1.obs.glb","name":"jarst_exit_from_the_tunnel (1)_1","originSource":"ASSET_STORE","packageId":"192438","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/9e96b5f5-05fd-435f-9524-5a85fe426564.webp","name":"POLY subway"},"polygonCount":4184,"publishedDate":null,"publisher":{"name":"A.R.S|T."},"rigged":false,"slug":"jarst_exit_from_the_tunnel_1_1-274882916581","sourceUrl":"https://assetstore.unity.com/packages/slug/192438?aid=1011loDfK","stats":{"viewCount":4},"tags":["POLY subway","underground","subway","metro","car","railroad","tunnel","dungeon","ticket office","turnstile","ATM","automatic","station","move","peron","excavator","stairs","pointer","labyrinth","train","abandoned","cargo","stop","moving"],"unityVersions":["2019.4.18"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["blue","gray","cyan"],"description":"Colourful Model pack for Industrial and Factory Scenes.\n
\nPack Contains : \n
\nSingle Turbine (6 Colours)
\nDouble Turbine (6 Colours)
\nGenerator Arch (6 Colours)
\nGenerator Core (6 Colours)
\nFully Assembled Generator (6 Colours)
\nPortable Generator (6 Colours)
\nWooden Pallette
\nPallette Truck (6 Colours)
\nStorage Canister (6 Colours)
\nStorage Drum (6 Colours)
\nStorage Barrel (6 Colours)
\nButton (6 Colours)
\nPedastal Button (6 Colours)
\n3x Pressure Wheels (6 Colours)
\n6 Piece Metal Girdir Set (2 Colours)
\n14 Piece Pipe Set(6 Colours including transparent glass)
\n7 Piece Walkway Set (6 Colours)
\nShipping Container (With and without doors, 6 Colours)
\n4 Piece Conveyer Belt Set (6 Colours)
\nCrane (6 Colours)
\n12 Piece Beamed Girder Set (6 Colours)
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\nSingle Turbine (6 Colours)
\nDouble Turbine (6 Colours)
\nGenerator Arch (6 Colours)
\nGenerator Core (6 Colours)
\nFully Assembled Generator (6 Colours)
\nPortable Generator (6 Colours)
\nWooden Pallette
\nPallette Truck (6 Colours)
\nStorage Canister (6 Colours)
\nStorage Drum (6 Colours)
\nStorage Barrel (6 Colours)
\nButton (6 Colours)
\nPedastal Button (6 Colours)
\n3x Pressure Wheels (6 Colours)
\n6 Piece Metal Girdir Set (2 Colours)
\n14 Piece Pipe Set(6 Colours including transparent glass)
\n7 Piece Walkway Set (6 Colours)
\nShipping Container (With and without doors, 6 Colours)
\n4 Piece Conveyer Belt Set (6 Colours)
\nCrane (6 Colours)
\n12 Piece Beamed Girder Set (6 Colours)
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\n\nAlso included is the custom shader which will allow you to set two custom colors for the textures, while optimizing texture channels and still retain the PBR look and feel.
\n\nBase Starfighter Spectre:
\nx1 2 Color Shader
\nx1 mesh (1586 tris)
\nx9 prefab variants
\nx8 prefab example weapon loadouts\nx9 materials
\nx18 texture maps (2048x2048 PBR textures)
\n\nWeapon Systems:
\nx34 meshes
\nx86 prefabs
\nx1 material
\nx5 texture maps (4096x4096 PBR textures)
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\n
\nVery Detailed Cryo Tube / Tank, in a really cool and smooth Scifi design.\n
\n
\nLow Poly Triangles\n
\n1334 Polys\n757 Verts\n
\n
\nTextures is created using Photoshop, and has a Diffuse, Normal & Specular to its base.\nThe Glass is double sided and seperated and has only a diffuse map.\nThe reflections on the glass in the preview, is an example with Reflection to it, you could\nalso make it transparent if you like.\n
\n
\nCryo Base 4096x4096 TGA Texture map.\n
\nCryo Glass 512x512 TGA Texture map.\n
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This pack contains a cruiser of the Thaalian Empire with weapons and equipment. The spaceship can be used in space RTS games or as an end boss in a sidescroller game. It can also be used in a top-down shoot’em up.
-Cruiser with 7 turret types
-Modular weapons
-1 torpedo + 2 missiles included
-Torpedo and missile launchers
-Changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 2048, 1024 and 512
-Tris count ca. 4700
-Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\n\n\nNut type: this version is specific for aftermarket automotive, car style customization only for esthetic reasons with different trim and colors look. HEX 17
\n\n\nYou can scale them to a bigger HEX or longitudinally and change material color.
\n\n\nSince it is a hard surface game object, the model was created using the NURBS surface. The same technique of traditional industrial design workflow to allow the reflections to run smoothly and get the same feeling of the real object. Meshes made up from surface includes hi detail vertex normals but do not include LOD. Tree different types of bolts are provided.
\n\n\nWARNINGS LOD level of detail for virtual 3D representation and performance optimizations are not included. These nuts are designed for virtual 3D representation and are not accurate for real-life use and NURBS surfaces are not included. AM 11 was included in the project as AM 20..
\n\nNOTE:
\nThese FBX 3D nuts models are standardized units meshes in meters. The 3D model is ready for production and can be scaled up to HEX 18 and HEX 21. Very detail meshes used for desktop game development, cinema or the car automotive industry. PBR Metalness: include a set of color albedo, metallic, normal texture map custom made simulating different material finishing styles. There are different types of steel and alloy material as examples. Simple to add color on top using the inspector. In some cases, it also includes ambient occlusion, bumps normal map and metallic roughness texture as shown in the screenshots. Rendering is made inside Adobe Substance Painter.
\n\nINCLUDES\nGo Nuts For Your Wheels includes 16 different nuts 3D model shapes. Special high-quality meshes from around 2 to 20 K geometry triangles with accurate vertex normals.
\n\nFBX 3D SPECIFICATIONS\n\nLug Nuts Trim&Color Models Meshes:\nTotal triangular polygons after forced triangulation 2000 ~ 20000.\n \nTRIS In Unity (more than). \nAM 1:\t\t14k \ttris (more than)\nAM 2:\t\t20k \t‘’\nAM 3:\t\t2k \t‘’\nAM 4:\t\t3k\nAM 5:\t\t8k\nAM 6:\t\t8k\nAM 7:\t\t12k\nAM 8:\t\t7k \nAM 9:\t\t9k\nAM 10:\t19k\nAM 11:\t15k (AM 20)\nAM 12:\t3k\nAM 13:\t20k\nAM 14:\t8k\nAM 15:\t8k\nAM 16:\t3k\n\n\nUV distribution\nWhere it was possible, the UV layout is made up so it's easy to apply fix textures. For the UV mapping, the spherical and cylindrical projection was used. As an exception are the bolts. Bolts have overlapping UV layout. For example, logos in most cases must be placed horizontally; Substance Painter was used for making the correct material texture (using trilinear). Ambien occlusion was not added to the colour albedo texture. In this way, can fit better into the wheel hole and have their own material with metallic and bump. For performance reasons, you can mix AO into the Albado using Photoshop. It is possible to use the same albedo texture, changing (shifting) the albedo color in photoshop without losing detail. Try first to change the color in the inspector.
\n\nSCENE\n“Go Nuts For Trim and Color” scene is intended for the inspection of the 3D model and eventual prefabs using the scene window and not in the “Play” mode. Play mode will let you inspect the models individually. I put my effort into making different nuts examples of possible default draft game-objects for beginners. Since the game objects are too small, in this case, colliders (type: capsule) are not included.
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