MBR_DMR_1

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Author name
Kerj-3D
Source
CGTrader
Polygon Count
10,272
Release Date
2023-04-30
License
Royalty Free License
mdrsniperrifleaugfamassvutavorsniper-riflemachine-gunassault-riflelow-polypbrgame-readyscopebipodforegripsightacogsa80l85militarygun

Package Overview

Modular Bullpup Rifle (DMR/Sniper Rifle Variant)

Some prefer sniper rifles, some prefer assault rifles. Why not have both in one?

Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.

Materials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.

Blender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_DMR' in 'Documents' and place the Blender file and all Textures files in it. This is the path set for the blender textures.

Blender file contains models with the original 4 sided polygons instead of triangles like the others.

Correct parent hierachies set up in all scenes.

No Ngons

Models: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)

  • MBR DMR: body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 10,272; Verts: 5,484) (4K and 2K Texture options)

  • Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)

  • Low-Power Scope (4X zoom): (Black; Tan; Olive Drab) (Tris: 8,558; Verts: 4,648) (2K)

  • Short Scope (3-9X zoom): (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)

  • Polymer Magazines: 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)

  • Steel Magazines: 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)

  • 5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)

  • 7.62X51mm bullet: bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)

  • Grip-pod: handle; hinge; left leg; right leg. (Black; Tan: Olive Drab) (Tris: 1,602; Verts: 825) (1K)

  • Vertical Foregrip: (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)

  • Bipod: clamp; neck; sheild; leg upper left and right; leg lower left and right; spring upper left and right; spring lower left and right. (Tris: 11,022; Verts: 5,648) (2K)

  • Rail Attachment: (Tris: 486; Verts: 268) (512X512)

Textures:

  • Blender: Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Low-Power Scope also has Opacity and Emissive maps).

  • Unity: AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)

  • Unreal: BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)

Hope you like it. Kerj-3D