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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Create science fantasy worlds with this kit’s plethora of imaginative structures, richly detailed edificies, and aesthetically striking filigree. Use the unique, hybrid combinations of British Victorian or American Wild West styles combined with the mechanical, steam-powered designs of whatever alternative history you dream up!
Designed by Sebastian Luca, modeled and textured by Jacek Smętek, with cover art by Hyongrok Kim.
◼ A MESSAGE FROM KITBASH3D ◼
Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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◼ KEY FEATURES ◼
-98 Assets
\n-208 Meshes
\n-11 PBR Materials
\n-34 Textures
\n-4096x4096 Texture Maps
\n-9.6m Polys
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◼ COMPATIBILITY ◼
\n- Works in Unity 2019.3.13 and above.
\n- HDRP/Built-In versions are freely upgradeable to Unity customers.
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◼ FOLLOW US FOR THE LATEST NEWS FROM KITBASH3D! ◼
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Modular Bullpup Rifle (Carbine Variant)
For when you have to keep your rifle up... going through a doorway... sideways.
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 2019.3.13f1 file.
Materials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
Blender file is set up with textures and materials, to get it to work correctly, make a file named 'MBR_Carbine' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.
Blender file contains models with the original 4 sided polygons instead of triangles like the others.
Correct parent hierachies set up in all scenes.
No Ngons
Models: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)
MBR Carbine: body; charging handle; dust cover; selector switch. (Black; Tan; Dark Earth; Camo; Digitan; UCP) (Tris: 7,724; Verts: 4,189) (4K and 2K Texture options)
Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Dark Earth; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)
Hurricane Holographic Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 7,609; Verts: 4,137) (2K)
Rhino Red Dot Sight: (Black; Tan; Green) (Tris: 5,116; Verts: 2,713) (2K)
Polymer Magazines: 20rd mag (7.62); 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,908; Verts: 956) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)
Steel Magazines: 20rd (7.62); 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)
5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)
7.62X51mm bullet: bullet head; bullet shell. (Tris: 540; Verts: 279) (512X512)
Vertical Foregrip: (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)
Stubby Grip: (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)
Big Silencer: (Tris: 1,680; Verts: 842) (1K)
Square Silencer: (Tris: 328; Verts: 166) (1K)
Rail Attachment: (Tris: 486; Verts: 268) (512X512)
Textures:
Blender: Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Hurricane Holographic sight and Rhino Red Dot sight also have Opacity and Emissive maps).
Unity: AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)
Unreal: BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)
Hope you like it. Kerj-3D