The attached video shows most of the objects along with their example variants. You can configure the bulbs according to your needs because each light bulb is a separate object. Most of the objects are intentionally divided into elements so that you can rotate and configure individual elements according to your needs.
The collection includes:
1. Crossing Gate - 3 variants included (Open, Closed and Animated) - 2 textures sets (Main Body and Light Bulbs) - 3900 Triangles - 4756 Vertices - The model is divided into a few objects (Main Body, Gate, and Light Bulbs)
2. Crossing Gate Signals - 2 textures sets (Main Body and Light Bulbs) - 3900 Triangles - 4756 Vertices - The model is divided into a few objects (Main Body and Light Bulbs)
3. Railway Signals - 3680 Triangles - 1705 Polygons - 2476 Vertices - The model is divided into a few objects (Main Body and Light Bulbs)
4. Railway Semaphore - 3 variants included (Green, Orange, and Red light) - 2442 Triangles - 1123 Polygons - 1665 Vertices - The model is divided into a few objects (Main Body, Arm, and Light Bulbs) to suit the animation and setup process.
5. Crossing Gate Signals - 6504 Triangles - 3162 Polygons - 4252 Vertices - The model is divided into a few objects (Main Body and Light Bulbs)
6. Traffic Lights - 2 variants included (3 and 4 sided hanging light) - 11860 Triangles - 12987 Vertices - 3 textures sets (Main Body, Light Bulbs, and Walk Signal Light)
7. Big Traffic Lights On Arm - 11860 Triangles - 12987 Vertices - 3 textures sets (Main Body, Light Bulbs, and Walk Signal Light) - The model is divided into a few objects (Main Body, Arms, and Light Bulbs) to suit the setup process.
8. Hanging Traffic Lights - 2 textures sets (Main Body and Light Bulbs) - 7188 Triangles - 6943 Vertices
General technical specification: - Mostly 1024 up to 4096 Diffuse and AO textures - Models are correctly divided into parts when needed. - Models are completely unwrapped. - Models are fully textured with all materials applied. - Pivot points are correctly placed to suit the animation process. - Models are scaled to approximate real-world size (centimeters). - All nodes, materials, and textures are appropriately named.
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