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Modeled by Mihailo Radosevic, and texturing by Mike Golden, with cover art by Maxx Burman.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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This pack contains over 600 unique assets and FX to build your own dungeons for your fantasy game. Thanks to the modularity of the architecture assets you can create a vast variety of dungeons with modular walls, floors and much more. Decorate your game with a variety of props such as furniture, carts, crates, flags and much more. All modular assets can be placed efficiently with one-unit grid snapping. Works for top-down and first/third person view.
\n\n
IMPORTANT:
\n\n
\n
Unity: Supports Built-in Render Pipeline and URP (Unity 2019.4.30 and above)
\n
Unreal Engine: Works with UE version 4.22 & above, and UE 5
\n
\n\n
Also contains demoscenes (only for Unity & Unreal Engine) as seen in the trailer and screenshots and a documentation to get you started!
\n\n
Features:
\n\n
3D Assets:
\n\n
\n
350 modular architecture assets
\n
371 preassembled dungeon modules
\n
301 unique prop assets
\n
preassembled prop compositions
\n
All assets have a custom lightmap UV in the second channel and colliders where needed. The skeleton asset is not rigged.
\n
\n\n
Textures:
\n\n
\n
The entire modular architecture set works with only 3 materials
\n
3 tileable textures for modular architecture assets with x3 variations for each
\n
PBR ready (architecture and bigger props)
\n
\n\n
FX: (compatible only with Unity & Unreal Engine)
\n\n
\n
Stylized effects for fire, steam, fog, godrays and particles
\n
\n\n
Technical details:
\n\n
\n
Textures: 41 Base Color Textures, 20 Normal Maps, 25 Metallic Maps, 2 Emission Maps
Don't forget to back up your project before updating the package.
\n\n
\n
Unity Package: Fixed an issue with missing Prefabs inside LVL_01_O_small_add_concave_S_1.prefab
\n
\n\n
Version 1.2:
\n\n
\n
Updated UE Project: To fix an issue where errors occured when building the project, we removed all box colliders and replaced them with custom and/or generated colliders.
\n
Updated Blender file including new colliders for UE assets
\n
Added UE 4 Project file
\n
Upgraded pack to Unity version 2019.4.30
\n
\nIMPORTANT: With this update, the pack no longer supports LWRP, instead we upgraded the pack to work with URP out of the box
\n
Added project for URP version 2019.4.30
\n
Added double sided shader for the built-in render pipeline version
\n
Removed collider from godrays
\n
Added missing prop colliders
\n
Minor fixes to FX fog
\n
Fixed minor issues with demo maps
\n
Updated some assets' lightmap UVs
\n
Updated documentation
\n
\n\n
Version 1.1:
\n\n
\n
Added new demoscene
\n
Added PBR textures and normal maps for floors, walls, trim stones, dirt and bonepile, gold, stone deco, orevein and woodplanks
\n
Complete rework of goldpile and bonepile textures
\n
Additional goldpile variation added
\n
Updated meshes
\n
Updated Documentation
\n
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