![](https://scontent-cph2-1.xx.fbcdn.net/v/t1.15752-9/125113691_1503328416519528_7419278905576652525_n.png?_nc_cat=102&ccb=2&_nc_sid=ae9488&_nc_ohc=Jd6udQTcgV0AX8saOxC&_nc_ht=scontent-cph2-1.xx&oh=2e274a3c23a4be1e293e75022e2e8471&oe=5FD275FD)
How it looks in unity ( the walls are more tiling because of my unity settings )
First time with normal mapping. Quite a few things I'd do differently in the future, like map pieces instead of the whole thing. Some details I'd have loved to improve on more, like the UV mapping, especially for the handle and some of the textures I'd have liked to get better at. But overall, for a first time project, I'm happy with it. It turned out better than expected and I feel like I learned a lot. The reason for the random wall is because you needed tiling texture and I forgot to add that to the actual hammer so I threw in a wall to at least have it there. I wanted to add a specular map but lambert didn't have any specular options to my knowledge so I only have it in unity.