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Mixaill studio presents a good solution for your games, VR projects and simulators.
We will be grateful if you fill out this form. This will help improve our work.
Fast Food Cafe is a room with furniture, equipment and interior items that will help you save time on implementing your ideas.
We really hope that we can help you, also if you have any questions and wishes please write: Mixaill@gmail.com
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Watch the new videos to see the alternate scenes.\n\n
\nThis package was compiled in Unity version 5.5.4 but was tested in both Unity 2017 and Unity 2018.\n\n
\nDoes your game include experiments gone terribly wrong? Science fiction? A historical, vintage, or steampunk setting? Trips through aging engine & boiler rooms? Creepy warehouses that might benefit from old industrial equipment? Chemistry equipment? Unsettling castles? Dungeons? Jacobs Ladders? Tesla coils? Lots of Tesla Coils? Then this is the pack for you! The items in this pack are first and foremost designed to bring any mad scientist's laboratory to life, but many of the items included are useful in a broad range of environments.\n\n
\nMany items in this pack contain alternate designs, associated decals, or modified textures. In addition to item's default materials, many multi-use materials are included in order to make it easy to swap out the textures on floors, walls, ceilings, rugs, tapestries, and some other objects. Some architectural elements use multiple materials in order to allow you to easily mix and match textures as well.\n
\nThis package includes 330 + prefabs, to assist you in customizing an environment that is your own. In addition to these prefabs, a demonstration scene of a portion of the Mad Scientist's castle and lab is included to help you understand how pieces can fit together. The packs prefabs and the items in the demo scene have colliders already attached - so if you import Unity's standard assets and drop in the default FPS controller - or one of your choice - the scene is fully equipped to be explored in first person.\n\n
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\nBuild the ill-fated science experiment of your dreams!\n\n
\nThis package comes as a 1.8gb Unity package.\n\n
\nMost of the items included have about 1500-3500 polygons, all items are below 10,000 polygons.\n\n
\nThis package includes several animated objects but the majority of items are static by default.\n\n
\nNearly all items in this package are in .FBX format, but a couple of items use .OBJ.\n\n
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New
Search
Search by Image or Model
BETA
Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
This pack contains over 600 unique assets and FX to build your own dungeons for your fantasy game. Thanks to the modularity of the architecture assets you can create a vast variety of dungeons with modular walls, floors and much more. Decorate your game with a variety of props such as furniture, carts, crates, flags and much more. All modular assets can be placed efficiently with one-unit grid snapping. Works for top-down and first/third person view.
IMPORTANT:
Unity: Supports Built-in Render Pipeline and URP (Unity 2019.4.30 and above)
Unreal Engine: Works with UE version 4.22 & above, and UE 5
Also contains demoscenes (only for Unity & Unreal Engine) as seen in the trailer and screenshots and a documentation to get you started!
Features:
3D Assets:
350 modular architecture assets
371 preassembled dungeon modules
301 unique prop assets
preassembled prop compositions
All assets have a custom lightmap UV in the second channel and colliders where needed. The skeleton asset is not rigged.
Textures:
The entire modular architecture set works with only 3 materials
3 tileable textures for modular architecture assets with x3 variations for each
PBR ready (architecture and bigger props)
FX: (compatible only with Unity & Unreal Engine)
Stylized effects for fire, steam, fog, godrays and particles
Technical details:
Textures: 41 Base Color Textures, 20 Normal Maps, 25 Metallic Maps, 2 Emission Maps
Don't forget to back up your project before updating the package.
Unity Package: Fixed an issue with missing Prefabs inside LVL_01_O_small_add_concave_S_1.prefab
Version 1.2:
Updated UE Project: To fix an issue where errors occured when building the project, we removed all box colliders and replaced them with custom and/or generated colliders.
Updated Blender file including new colliders for UE assets
Added UE 4 Project file
Upgraded pack to Unity version 2019.4.30
IMPORTANT: With this update, the pack no longer supports LWRP, instead we upgraded the pack to work with URP out of the box
Added project for URP version 2019.4.30
Added double sided shader for the built-in render pipeline version
Removed collider from godrays
Added missing prop colliders
Minor fixes to FX fog
Fixed minor issues with demo maps
Updated some assets' lightmap UVs
Updated documentation
Version 1.1:
Added new demoscene
Added PBR textures and normal maps for floors, walls, trim stones, dirt and bonepile, gold, stone deco, orevein and woodplanks