Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nIt is designed to add details and variety in different scenes. There are generally 3 categories of objects. Barricades, explosives and supplies.
\nIt can be used in various cases for example;\n
-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
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\nIt can be used in various cases for example;\n
-First/Third person shooter maps
\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
\nLevel of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740.\nThe total amount of tris for all objects as regular is 41000
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
\n\nThe Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
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\n-Post apocalyptic Scenes
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
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\n-Post apocalyptic Scenes
\n-Millitary environments
\n-battle royal maps
\n-urban settings
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\n\nFormats:\n.fbx\n.dae\n.collada\n.obj
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3 Oil Barrels
1 Water Barrel
6 Shipment Containers
1 Forklift
1 Van
1 Generator
1 Flatbed Trailer
2 Dumspters
1 Road block
1 Chainlink Fence
2 Wooden Pallets
1 Traffic Cone
3 Garbage bags
3 cardboard liter
2 Floor Decals
1 Ground texture
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All texture sets are 4096x4096 and include albedo, normal, ao, smoothness and metallic textures.
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Check preview on:
Please contact me if you have any questions:
Email: ieva.lickiene@gmail.com
Website: PropDrop
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It can be used in various cases for example;
-First/Third person shooter maps
-Post apocalyptic Scenes
-Millitary environments
-battle royal maps
-urban settings
The Textures (except the ones for very small objects) have a resolution of 2048x2048. Normal maps are included.
Level of Detail objects are included. There are two LOD stages for the sandbags and one LOD stage for the other assets (except a few where there is no real benefit of an LOD object). The average polycount in tris for a regular object is 1200, for a LOD object 740. The total amount of tris for all objects as regular is 41000