Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
See video-demo and description to check all opportunities (modularity, animations, blendshapes, gameplay etc).
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Time for Magic! This is continue the series of stylized models - subscribe to our Discord so you don't miss out on new items! Also, if you have any question, you can ask it in our community in the Discord.
Here's some useful information:
+Weapon is included.
+Fully customized physic of the character. Simulation of hair, hat, book are included.
+The project also contains a full body; Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
+The package includes a Third Person Character Controller, so you can play and test animations right from the box
+For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
You can download calibration data for Live Link Face here
+You can change the color of skin, eyes, hair and clothes.
+Shaders contain fine tuning based on blueprints.
+If you need an uncensored version as well as a breast simulation, feel free to text me on email help.davidgrette@gmail.com
+Full body mesh (without a seam on the neck!) is included, good as base mesh
+Unit: centimeters. Model Height: 175 cms
+Advanced rig with IK / FK controllers - we send it separately by the request
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game ready, rigged, PBR textures
+Polycount: 67122 faces
+Rigged using Blender
Important notes:
- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial
- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.
- The demo video and screenshots show the work of HDRP pipeline.
- Feel free to email help.davidgrette@gmail.com with any questions.
Thank you, David Grette and Big Toys Studio team ^_^