RMH Jug 001.
A simple and worn jug / liquid container based on a demijohn / carboy / jimmyjohn (just with a much larger liquid capacity). The liquid height can be altered by selecting the Liquid Higher object and scaling the object along the Z-axis; the liquid material has no texture map, so it can be fully customised to suit your needs. The jug can have its cork and liquid removed for greater customisation. There are prefabs for the jug with its cork, and without. The jug and cork use the same texture map, but different materials.
As always, for a better impression of the asset inside the Unity engine, please view the YouTube video in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to
Edit >> Project Settings >> Player , then in the
Other Settings section of the Inspector in the
Color Space* drop-down menu, select
Linear. Using other Color Space settings tends to make colours look washed-out / flat.
Tris / Verts Count (taken from Blender):
RMH Jug 001, 1240 tris, 758 verts. 1K PNGs.
Maps: Albedo, Metallic, Normal, AO
Cork, 256 tris, 130 verts. 1K PNGs.
Maps: Albedo, Metallic, Normal, AO
Liquid Higher, 48 tris, 33 verts.
Liquid Lower, 80 tris, 49 verts.
The .exr HDRI file used to light the scene was downloaded freely from
USC Institute for Creative Technologies.
Version History
V1.0: Released.