Potion1_FBX (1)

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Author name
voidknight3d
Source
CGTrader
Polygon Count
710
Release Date
2023-04-30
License
Royalty Free License
bottleglasspotionmedievalolddirtycontainervialmagicfoodhistoryfantasyrpghouseholdotherglass-bottlefood-containerpotion-bottle

Package Overview

Potion - PBR, Low poly - game ready.

Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3

Contains: 1 Potion -> 357_verts, 352_faces, 710_tris

Texture Workflow: Metallic

Texture Sets: Standard, Unity, UE4

Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed)

[For texture setup read my short tutorial at the end of this description, or in notepad provided in the texture zip file.]

Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL]

Real world size: 9.4x9.2x15cm System units: centimeters

NOTE: I only provide you with Unity and Unreal Engine Textures and Not project example. You have to Drag in, Textures and file formats into your project yourself.

___________UE4 Textures Setup_______

Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB.

Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it]

Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before)

Connect RED channel to AO GREEN to Roughness BLUE to Metallic

That's it.

___________Unity Note_____________ FOR UNITY USE FBX!

For Better results in Unity:

I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.

That's what I did in my Unity photo example.

[Set Normal map texture type in the inspector to normal map and apply]