[About the contents]
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
Since "PR_Locker" contains animation data, it can be opened and closed.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
GarbageBag
・2048x2048 (Color)x1
・2048x2048 (Metallic)x1
・2048x2048 (Normal)x1
Hammer
・2048x2048 (Color)x1
・2048x2048 (Metallic)x1
・2048x2048 (Height)x1
・2048x2048 (Normal)x1
Locker
・2048x2048 (Color)x1
・2048x2048 (Metallic)x1
・2048x2048 (Height)x1
・2048x2048 (Ao)x1
・2048x2048 (Normal)x1
[Models]
GarbageBag
・Number of meshes : 1
・Polygon (triangle) : 2222
Hammer
・Number of meshes : 1
・Polygon (triangle) : 544
Locker
・Number of meshes : 2
・Polygon (triangle) : 1656