This is a simple pbr (Metal/Rough) props of office interior, made without normal map for better optimization.
Include 9 base prefabs (some include lights) for easily creating good interior.
Summary polycount for all meshes are around 23k tris.
Meshes mostly uses concave collider except few meshes.
All props are splitted into groups with simple name and texture atlas 2048x2048 per group:
*Prop_office_furniture - consist of tables and chairs;
*Prop_office_various - consist of usual objects are placed on the table such as calculator or cup etc;
*Prop_office_various_2 - consist of PC and laptop and some peripheral devices;
*Prop_office_various_3 - consist of water cooler and recycle bin;
*Prop_office_various_4 - consist of various lamps, socket and light switch, a few photos for wall decor;
Demo scene have a camera setup-ed on display 1 for preview all meshes.