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The collection of railways and traffic signal lights low-poly 3D models.
The attached video shows most of the objects along with their example variants.
You can configure the bulbs according to your needs because each light bulb is a separate object.
Most of the objects are intentionally divided into elements so that you can rotate and configure individual elements according to your needs.
The collection includes:
1. Crossing Gate
- 3 variants included (Open, Closed and Animated)
- 2 textures sets (Main Body and Light Bulbs)
- 3900 Triangles
- 4756 Vertices
- The model is divided into a few objects (Main Body, Gate, and Light Bulbs)
2. Crossing Gate Signals
- 2 textures sets (Main Body and Light Bulbs)
- 3900 Triangles
- 4756 Vertices
- The model is divided into a few objects (Main Body and Light Bulbs)
3. Railway Signals
- 3680 Triangles
- 1705 Polygons
- 2476 Vertices
- The model is divided into a few objects (Main Body and Light Bulbs)
4. Railway Semaphore
- 3 variants included (Green, Orange, and Red light)
- 2442 Triangles
- 1123 Polygons
- 1665 Vertices
- The model is divided into a few objects (Main Body, Arm, and Light Bulbs) to suit the animation and setup process.
5. Crossing Gate Signals
- 6504 Triangles
- 3162 Polygons
- 4252 Vertices
- The model is divided into a few objects (Main Body and Light Bulbs)
6. Traffic Lights
- 2 variants included (3 and 4 sided hanging light)
- 11860 Triangles
- 12987 Vertices
- 3 textures sets (Main Body, Light Bulbs, and Walk Signal Light)
7. Big Traffic Lights On Arm
- 11860 Triangles
- 12987 Vertices
- 3 textures sets (Main Body, Light Bulbs, and Walk Signal Light)
- The model is divided into a few objects (Main Body, Arms, and Light Bulbs) to suit the setup process.
8. Hanging Traffic Lights
- 2 textures sets (Main Body and Light Bulbs)
- 7188 Triangles
- 6943 Vertices
General technical specification:
- Mostly 1024 up to 4096 Diffuse and AO textures
- Models are correctly divided into parts when needed.
- Models are completely unwrapped.
- Models are fully textured with all materials applied.
- Pivot points are correctly placed to suit the animation process.
- Models are scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.